summaryrefslogtreecommitdiffstats
path: root/src/gamestate/Game.hpp
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/gamestate/Game.hpp58
1 files changed, 0 insertions, 58 deletions
diff --git a/src/gamestate/Game.hpp b/src/gamestate/Game.hpp
deleted file mode 100644
index adf9059..0000000
--- a/src/gamestate/Game.hpp
+++ /dev/null
@@ -1,58 +0,0 @@
-#pragma once
-
-#include "../utility/Vector.hpp"
-#include "../network/NetworkClient.hpp"
-#include "../world/World.hpp"
-#include "../graphics/Display.hpp"
-
-class Game {
-public:
- Game();
-
- ~Game();
-
- void Exec();
-
-private:
- //utility variables
- NetworkClient *m_nc;
- std::thread m_ncThread;
- bool m_exit = false;
- ConnectionState m_networkState = ConnectionState::Handshaking;
- Display *m_display;
- std::thread m_gameThread;
-
- //utility methods
- void ParsePackets();
- void MainLoop();
-
- //GameState update - condVars
- std::condition_variable gameStartWaiter;
-
- //game state variables
- World m_world;
-
- std::string g_PlayerUuid;
- std::string g_PlayerName;
- int g_PlayerEid;
- byte g_Gamemode;
- byte g_Difficulty;
- int g_Dimension;
- byte g_MaxPlayers;
- std::string g_LevelType;
- bool g_ReducedDebugInfo;
- Vector g_SpawnPosition;
- bool g_PlayerInvulnerable;
- bool g_PlayerFlying;
- bool g_PlayerAllowFlying;
- bool g_PlayerCreativeMode;
- int g_PlayerFlyingSpeed;
- int g_PlayerFovModifier;
- bool g_IsGameStarted = false;
- float g_PlayerPitch;
- float g_PlayerYaw;
- double g_PlayerX;
- double g_PlayerY;
- double g_PlayerZ;
-};
-