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-rw-r--r--src/Rml.cpp143
1 files changed, 84 insertions, 59 deletions
diff --git a/src/Rml.cpp b/src/Rml.cpp
index 179d4b9..4e28529 100644
--- a/src/Rml.cpp
+++ b/src/Rml.cpp
@@ -46,74 +46,98 @@ void RmlSystemInterface::GetClipboardText(Rml::String& text) {
}
RmlRenderInterface::RmlRenderInterface(RenderState& renderState) : State(&renderState) {
- glGenVertexArrays(1, &Vao);
- glBindVertexArray(Vao);
- glCheckError();
+ auto gal = Gal::GetImplementation();
+ auto pipelineConfig = gal->CreatePipelineConfig();
+ pipelineConfig->AddShaderParameter("viewportSize", Gal::Type::Vec2u32);
+ pipelineConfig->AddShaderParameter("translation", Gal::Type::Vec2);
+ pipelineConfig->SetTarget(gal->GetDefaultFramebuffer());
- glGenBuffers(1, &Ebo);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, Ebo);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, 0, nullptr, GL_STREAM_DRAW);
- glCheckError();
+ auto vertAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/vert/rml");
+ std::string vertSource((char*)vertAsset->data.data(), (char*)vertAsset->data.data() + vertAsset->data.size());
+ auto pixelAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/rml");
+ std::string pixelSource((char*)pixelAsset->data.data(), (char*)pixelAsset->data.data() + pixelAsset->data.size());
+ pipelineConfig->SetVertexShader(gal->LoadVertexShader(vertSource));
+ pipelineConfig->SetPixelShader(gal->LoadPixelShader(pixelSource));
+
+ auto vertBuffBind = pipelineConfig->BindVertexBuffer({
+ {"pos", Gal::Type::Vec2},
+ {"color", Gal::Type::Vec4u8},
+ {"", Gal::Type::Vec2}, //it's not used in shader, so driver optimizes it away
+ });
+
+ auto indexBuffBind = pipelineConfig->BindIndexBuffer();
+
+ pipeline = gal->BuildPipeline(pipelineConfig);
+
+ vertexBuffer = gal->CreateBuffer();
+
+ indexBuffer = gal->CreateBuffer();
+
+ pipelineInstance = pipeline->CreateInstance({
+ {vertBuffBind, vertexBuffer},
+ {indexBuffBind, indexBuffer},
+ });
- glGenBuffers(1, &Vbo);
- glBindBuffer(GL_ARRAY_BUFFER, Vbo);
- glBufferData(GL_ARRAY_BUFFER, 0, nullptr, GL_STREAM_DRAW);
glCheckError();
-
- {
- //Vertex position (2 float)
- GLuint PosAttribPos = 0;
- glVertexAttribPointer(PosAttribPos, 2, GL_FLOAT, GL_FALSE, 20, (void*)0);
- glEnableVertexAttribArray(PosAttribPos);
-
- //Vertex colour (4 uint8 RGBA)
- GLuint ColAttribPos = 1;
- glVertexAttribIPointer(ColAttribPos, 4, GL_UNSIGNED_BYTE, 20, (void*)8);
- glEnableVertexAttribArray(ColAttribPos);
-
- //Vertex tex_coord (2 float)
- GLuint TexAttribPos = 2;
- glVertexAttribPointer(TexAttribPos, 2, GL_FLOAT, GL_FALSE, 20, (void*)12);
- glEnableVertexAttribArray(TexAttribPos);
- }
- glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ auto texturePipelineConfig = gal->CreatePipelineConfig();
+ texturePipelineConfig->AddShaderParameter("viewportSize", Gal::Type::Vec2u32);
+ texturePipelineConfig->AddShaderParameter("translation", Gal::Type::Vec2);
+ texturePipelineConfig->AddShaderParameter("fontTexture", Gal::Type::Int32);
+ texturePipelineConfig->SetTarget(gal->GetDefaultFramebuffer());
+
+ auto texturePixelAsset = AssetManager::GetAssetByAssetName("/altcraft/shaders/frag/rmltex");
+ std::string texturePixelSource((char*)texturePixelAsset->data.data(), (char*)texturePixelAsset->data.data() + texturePixelAsset->data.size());
+ texturePipelineConfig->SetVertexShader(gal->LoadVertexShader(vertSource));
+ texturePipelineConfig->SetPixelShader(gal->LoadPixelShader(texturePixelSource));
+
+ auto texVertBuffBind = texturePipelineConfig->BindVertexBuffer({
+ {"pos", Gal::Type::Vec2},
+ {"color", Gal::Type::Vec4u8},
+ {"tex_coord", Gal::Type::Vec2},
+ });
+
+ auto texIndexBuffBind = texturePipelineConfig->BindIndexBuffer();
+
+ texPipeline = gal->BuildPipeline(texturePipelineConfig);
+
+ texPipelineInstance = texPipeline->CreateInstance({
+ {texVertBuffBind, vertexBuffer},
+ {texIndexBuffBind, indexBuffer},
+ });
glCheckError();
}
RmlRenderInterface::~RmlRenderInterface() {
- glDeleteVertexArrays(1, &Vao);
- glDeleteBuffers(1, &Vbo);
- glDeleteBuffers(1, &Ebo);
glCheckError();
}
void RmlRenderInterface::RenderGeometry(Rml::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::TextureHandle texture, const Rml::Vector2f& translation) {
+ indexBuffer->SetData({ reinterpret_cast<std::byte*>(indices), reinterpret_cast<std::byte*>(indices + num_indices) });
+ vertexBuffer->SetData({ reinterpret_cast<std::byte*>(vertices), reinterpret_cast<std::byte*>(vertices + num_vertices) });
+ glCheckError();
+
+
if (texture) {
- AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rmltex")->shader->Activate();
- AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rmltex")->shader->SetUniform("translation", glm::vec2(translation.x, translation.y));
+ texPipeline->Activate();
+ glCheckError();
+ texPipeline->SetShaderParameter("translation", glm::vec2(translation.x, translation.y));
+ glCheckError();
+ texPipelineInstance->Activate();
+ glCheckError();
glBindTexture(GL_TEXTURE_2D, texture);
+ glCheckError();
+ texPipelineInstance->Render(0, num_indices);
} else {
- AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rml")->shader->Activate();
- AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rml")->shader->SetUniform("translation", glm::vec2(translation.x, translation.y));
- }
- glCheckError();
-
- glBindVertexArray(Vao);
- glCheckError();
-
- glBindBuffer(GL_ARRAY_BUFFER, Vbo);
- glBufferData(GL_ARRAY_BUFFER, num_vertices * sizeof(Rml::Vertex), vertices, GL_STREAM_DRAW);
- glCheckError();
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, Ebo);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, num_indices * sizeof(int), indices, GL_STREAM_DRAW);
- glCheckError();
-
- glDrawElements(GL_TRIANGLES, num_indices, GL_UNSIGNED_INT, 0);
+ pipeline->Activate();
+ glCheckError();
+ pipeline->SetShaderParameter("translation", glm::vec2(translation.x, translation.y));
+ glCheckError();
+ pipelineInstance->Activate();
+ glCheckError();
+ pipelineInstance->Render(0, num_indices);
+ }
glCheckError();
- glBindVertexArray(0);
}
void RmlRenderInterface::EnableScissorRegion(bool enable) {
@@ -158,13 +182,14 @@ void RmlRenderInterface::ReleaseTexture(Rml::TextureHandle texture) {
}
void RmlRenderInterface::Update(unsigned int windowWidth, unsigned int windowHeight) {
- AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rml")->shader->Activate();
- AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rml")->shader->SetUniform("viewportSize", windowWidth, windowHeight);
- glCheckError();
- AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rmltex")->shader->Activate();
- AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rmltex")->shader->SetUniform("viewportSize", windowWidth, windowHeight);
- AssetManager::GetAsset<AssetShader>("/altcraft/shaders/rmltex")->shader->SetUniform("fontTexture", 0);
+
glCheckError();
+
+
+ pipeline->SetShaderParameter("viewportSize", glm::uvec2(windowWidth, windowHeight));
+ texPipeline->SetShaderParameter("viewportSize", glm::uvec2(windowWidth, windowHeight));
+ texPipeline->SetShaderParameter("fontTexture", 0);
+
vpWidth = windowWidth;
vpHeight = windowHeight;
}