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-rw-r--r--src/RendererWorld.cpp20
1 files changed, 12 insertions, 8 deletions
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index a0cb8a7..3e5868b 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -13,7 +13,7 @@ void RendererWorld::WorkerFunction(size_t workerId) {
sectionsMutex.lock();
auto result = sections.find(vec);
if (result != sections.end()) {
- if (result->second.GetHash() != gs->world.GetSection(result->first)->GetHash()) {
+ if (result->second.GetHash() != gs->world.GetSection(result->first).GetHash()) {
sectionsMutex.unlock();
RendererSectionData data(&gs->world, vec);
renderDataMutex.lock();
@@ -76,7 +76,9 @@ void RendererWorld::UpdateAllSections(VectorF playerPos)
playerChunk.y = std::floor(gs->g_PlayerY / 16.0);
std::sort(suitableChunks.begin(), suitableChunks.end(), [playerChunk](Vector lhs, Vector rhs) {
- return (playerChunk - lhs).GetLength() < (playerChunk - rhs).GetLength();
+ double leftLengthToPlayer = (playerChunk - lhs).GetLength();
+ double rightLengthToPlayer = (playerChunk - rhs).GetLength();
+ return leftLengthToPlayer < rightLengthToPlayer;
});
for (auto& it : suitableChunks) {
@@ -86,7 +88,7 @@ void RendererWorld::UpdateAllSections(VectorF playerPos)
RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr):gs(ptr) {
MaxRenderingDistance = 1;
- numOfWorkers = 1;
+ numOfWorkers = std::thread::hardware_concurrency() - 2;
PrepareRender();
@@ -105,7 +107,7 @@ RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr):gs(ptr) {
listener.RegisterHandler(EventType::NewRenderDataAvailable,[this](EventData eventData) {
renderDataMutex.lock();
int i = 0;
- while (!renderData.empty() && i<20) {
+ while (!renderData.empty() && i++ < 20) {
auto &data = renderData.front();
isParsingMutex.lock();
if (isParsing[data.sectionPos] != true)
@@ -188,8 +190,6 @@ RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr):gs(ptr) {
workers.push_back(std::thread(&RendererWorld::WorkerFunction, this, i));
EventAgregator::PushEvent(EventType::UpdateSectionsRender, UpdateSectionsRenderData{});
-
- //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
RendererWorld::~RendererWorld() {
@@ -226,7 +226,7 @@ void RendererWorld::Render(RenderState & renderState) {
glCheckError();
sectionsMutex.lock();
- for (auto& section : sections) {
+ for (auto& section : sections) {
sectionsMutex.unlock();
std::vector<Vector> sectionCorners = {
Vector(0, 0, 0),
@@ -253,7 +253,7 @@ void RendererWorld::Render(RenderState & renderState) {
}
double lengthToSection = (VectorF(gs->g_PlayerX, gs->g_PlayerY, gs->g_PlayerZ) - VectorF(section.first.x*16,section.first.y*16,section.first.z*16)).GetLength();
- if (isBreak && lengthToSection > 30.0f) {
+ if (isBreak && lengthToSection > 30.0f && false) {
sectionsMutex.lock();
continue;
}
@@ -364,3 +364,7 @@ void RendererWorld::Update(double timeToUpdate) {
DebugInfo::readyRenderer = this->renderData.size();
DebugInfo::renderSections = this->sections.size();
}
+
+GameState* RendererWorld::GameStatePtr() {
+ return gs.get();
+} \ No newline at end of file