diff options
Diffstat (limited to '')
-rw-r--r-- | src/RendererWorld.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp index cadad3f..5970160 100644 --- a/src/RendererWorld.cpp +++ b/src/RendererWorld.cpp @@ -447,7 +447,7 @@ void RendererWorld::PrepareRender() { sectionsPLC->AddShaderParameter("DayTime", Gal::Type::Float); sectionsPLC->AddShaderParameter("GlobalTime", Gal::Type::Float); sectionsPLC->AddShaderParameter("MinLightLevel", Gal::Type::Float); - sectionsPLC->AddShaderParameter("textureAtlas", Gal::Type::Int32); + sectionsPLC->AddStaticTexture("textureAtlas", AssetManager::GetTextureAtlas()); sectionsPLC->SetVertexShader(gal->LoadVertexShader(sectionVertexSource)); sectionsPLC->SetPixelShader(gal->LoadPixelShader(sectionPixelSource)); sectionsPLC->SetPrimitive(Gal::Primitive::TriangleFan); @@ -462,7 +462,6 @@ void RendererWorld::PrepareRender() { }); sectionsPipeline = gal->BuildPipeline(sectionsPLC); sectionsPipeline->SetShaderParameter("MinLightLevel", 0.2f); - sectionsPipeline->SetShaderParameter("textureAtlas", 0); } { @@ -632,7 +631,6 @@ void RendererWorld::PrepareRender() { { auto skyPPC = gal->CreatePipelineConfig(); skyPPC->SetTarget(gal->GetDefaultFramebuffer()); - skyPPC->AddShaderParameter("textureAtlas", Gal::Type::Int32); skyPPC->AddShaderParameter("sunTexture", Gal::Type::Vec4); skyPPC->AddShaderParameter("sunTextureLayer", Gal::Type::Float); skyPPC->AddShaderParameter("moonTexture", Gal::Type::Vec4); @@ -640,6 +638,7 @@ void RendererWorld::PrepareRender() { skyPPC->AddShaderParameter("DayTime", Gal::Type::Float); skyPPC->AddShaderParameter("projView", Gal::Type::Mat4); skyPPC->AddShaderParameter("model", Gal::Type::Mat4); + skyPPC->AddStaticTexture("textureAtlas", AssetManager::GetTextureAtlas()); skyPPC->SetVertexShader(gal->LoadVertexShader(skyVertexSource)); skyPPC->SetPixelShader(gal->LoadPixelShader(skyPixelSource)); auto skyPosUvBB = skyPPC->BindVertexBuffer({ @@ -704,7 +703,6 @@ void RendererWorld::PrepareRender() { skyPipeline = gal->BuildPipeline(skyPPC); skyPipeline->Activate(); - skyPipeline->SetShaderParameter("textureAtlas", 0); skyPipeline->SetShaderParameter("sunTexture", glm::vec4(sunTexture.x, sunTexture.y, sunTexture.w, sunTexture.h)); skyPipeline->SetShaderParameter("sunTextureLayer", static_cast<float>(sunTexture.layer)); skyPipeline->SetShaderParameter("moonTexture", glm::vec4(moonTexture.x, moonTexture.y, moonTexture.w, moonTexture.h)); |