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-rw-r--r--src/RendererSection.cpp103
1 files changed, 15 insertions, 88 deletions
diff --git a/src/RendererSection.cpp b/src/RendererSection.cpp
index cc58676..429a8bd 100644
--- a/src/RendererSection.cpp
+++ b/src/RendererSection.cpp
@@ -6,84 +6,19 @@
#include <optick.h>
#include "Utility.hpp"
-#include "Renderer.hpp"
#include "RendererSectionData.hpp"
-RendererSection::RendererSection(const RendererSectionData &data) {
+
+RendererSection::RendererSection(const RendererSectionData& data, std::shared_ptr<Gal::Pipeline> pipeline, std::shared_ptr<Gal::BufferBinding> bufferBinding) {
OPTICK_EVENT();
- glGenVertexArrays(1, &Vao);
-
- glGenBuffers(1, &Vbo);
- glBindBuffer(GL_ARRAY_BUFFER, Vbo);
-
- glBindVertexArray(Vao);
- {
- //Cube vertices
- GLuint VertAttribPos = 0;
- glVertexAttribPointer(VertAttribPos, 3, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, positions[0]));
- glEnableVertexAttribArray(VertAttribPos);
- glVertexAttribDivisor(VertAttribPos, 1);
-
- glVertexAttribPointer(VertAttribPos + 1, 3, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, positions[1]));
- glEnableVertexAttribArray(VertAttribPos + 1);
- glVertexAttribDivisor(VertAttribPos + 1, 1);
-
- glVertexAttribPointer(VertAttribPos + 2, 3, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, positions[2]));
- glEnableVertexAttribArray(VertAttribPos + 2);
- glVertexAttribDivisor(VertAttribPos + 2, 1);
-
- glVertexAttribPointer(VertAttribPos + 3, 3, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, positions[3]));
- glEnableVertexAttribArray(VertAttribPos + 3);
- glVertexAttribDivisor(VertAttribPos + 3, 1);
- glCheckError();
-
- //Cube uvs
- GLuint UvAttribPos = 4;
- glVertexAttribPointer(UvAttribPos, 2, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, uvs[0]));
- glEnableVertexAttribArray(UvAttribPos);
- glVertexAttribDivisor(UvAttribPos, 1);
-
- glVertexAttribPointer(UvAttribPos + 1, 2, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, uvs[1]));
- glEnableVertexAttribArray(UvAttribPos + 1);
- glVertexAttribDivisor(UvAttribPos + 1, 1);
-
- glVertexAttribPointer(UvAttribPos + 2, 2, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, uvs[2]));
- glEnableVertexAttribArray(UvAttribPos + 2);
- glVertexAttribDivisor(UvAttribPos + 2, 1);
-
- glVertexAttribPointer(UvAttribPos + 3, 2, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, uvs[3]));
- glEnableVertexAttribArray(UvAttribPos + 3);
- glVertexAttribDivisor(UvAttribPos + 3, 1);
-
- //Uv Layer
- GLuint uvLayerAttribPos = 8;
- glVertexAttribPointer(uvLayerAttribPos, 1, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, uvLayers));
- glEnableVertexAttribArray(uvLayerAttribPos);
- glVertexAttribDivisor(uvLayerAttribPos, 1);
-
- //Animation
- GLuint animationAttribPos = 9;
- glVertexAttribPointer(animationAttribPos, 1, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, animations));
- glEnableVertexAttribArray(animationAttribPos);
- glVertexAttribDivisor(animationAttribPos, 1);
-
- //Color
- GLuint colorAttribPos = 10;
- glVertexAttribPointer(colorAttribPos, 3, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, colors));
- glEnableVertexAttribArray(colorAttribPos);
- glVertexAttribDivisor(colorAttribPos, 1);
-
- //Light
- GLuint lightAttribPos = 11;
- glVertexAttribPointer(lightAttribPos, 2, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, lights));
- glEnableVertexAttribArray(lightAttribPos);
- glVertexAttribDivisor(lightAttribPos, 1);
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- }
- glBindVertexArray(0);
- glCheckError();
+ auto gal = Gal::GetImplementation();
+ buffer = gal->CreateBuffer();
+
+ pipelineInstance = pipeline->CreateInstance({
+ {bufferBinding, buffer}
+ });
+ pipelineInstance->SetInstancesCount(4);
UpdateData(data);
}
@@ -94,25 +29,21 @@ RendererSection::RendererSection(RendererSection && other) {
}
RendererSection::~RendererSection() {
- if (Vao != 0)
- glDeleteVertexArrays(1, &Vao);
- glDeleteBuffers(1, &Vbo);
}
void swap(RendererSection & lhs, RendererSection & rhs) {
- std::swap(lhs.Vbo, rhs.Vbo);
- std::swap(lhs.Vao, rhs.Vao);
+ std::swap(lhs.pipelineInstance, rhs.pipelineInstance);
+ std::swap(lhs.buffer, rhs.buffer);
std::swap(lhs.hash, rhs.hash);
std::swap(lhs.numOfFaces, rhs.numOfFaces);
std::swap(lhs.sectionPos, rhs.sectionPos);
}
-void RendererSection::Render(RenderState &renderState) {
+void RendererSection::Render() {
OPTICK_EVENT();
- renderState.SetActiveVao(Vao);
- glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, numOfFaces);
- glCheckError();
+ pipelineInstance->Activate();
+ pipelineInstance->Render(0, numOfFaces);
}
Vector RendererSection::GetPosition() {
@@ -126,11 +57,7 @@ size_t RendererSection::GetHash() {
void RendererSection::UpdateData(const RendererSectionData & data) {
OPTICK_EVENT();
- glBindBuffer(GL_ARRAY_BUFFER, Vbo);
- glBufferData(GL_ARRAY_BUFFER, data.vertices.size() * sizeof(VertexData), data.vertices.data(), GL_STATIC_DRAW);
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glCheckError();
+ buffer->SetData({ reinterpret_cast<const std::byte*>(data.vertices.data()), reinterpret_cast<const std::byte*>(data.vertices.data() + data.vertices.size())});
numOfFaces = data.vertices.size();
sectionPos = data.sectionPos;