diff options
Diffstat (limited to '')
-rw-r--r-- | src/Render.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/Render.cpp b/src/Render.cpp index c607a2d..0011e1c 100644 --- a/src/Render.cpp +++ b/src/Render.cpp @@ -302,6 +302,7 @@ void Render::RenderGui() { ImGui::Text("TPS: %.1f (%.2fms)", 1000.0f / gameTime, gameTime); ImGui::Text("Sections loaded: %d", (int)DebugInfo::totalSections); ImGui::Text("SectionsRenderer: %d (%d)", (int)DebugInfo::renderSections, (int)DebugInfo::readyRenderer); + ImGui::Text("Culled sections: %d", (int)DebugInfo::renderSections - world->culledSections); ImGui::Text("Player pos: %.1f %.1f %.1f OnGround=%d", world->GameStatePtr()->player->pos.x, world->GameStatePtr()->player->pos.y, world->GameStatePtr()->player->pos.z,world->GameStatePtr()->player->onGround); ImGui::Text("Player vel: %.1f %.1f %.1f", world->GameStatePtr()->player->vel.x, world->GameStatePtr()->player->vel.y, world->GameStatePtr()->player->vel.z); ImGui::Text("Player health: %.1f/%.1f", world->GameStatePtr()->g_PlayerHealth, 20.0f); @@ -432,8 +433,8 @@ void Render::RenderGui() { static float sense = sensetivity; ImGui::SliderFloat("Sensetivity", &sense, 0.01f, 1.0f); - static float frameTime = 16.0f; - ImGui::SliderFloat("Frame time", &frameTime, 0.0f, 32.0f); + static float targetFps = 60.0f; + ImGui::SliderFloat("Target FPS", &targetFps, 1.0f, 300.0f); static bool wireframe = isWireframe; @@ -449,7 +450,7 @@ void Render::RenderGui() { sensetivity = sense; isWireframe = wireframe; - timer.SetDelayLength(std::chrono::duration<double,std::milli>(frameTime)); + timer.SetDelayLength(std::chrono::duration<double,std::milli>(1.0/targetFps * 1000.0)); } ImGui::Separator(); |