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-rw-r--r--src/GameState.hpp140
1 files changed, 94 insertions, 46 deletions
diff --git a/src/GameState.hpp b/src/GameState.hpp
index e96af29..cd39a48 100644
--- a/src/GameState.hpp
+++ b/src/GameState.hpp
@@ -1,73 +1,121 @@
#pragma once
-#include <mutex>
-#include <queue>
#include <memory>
+#include <string>
+#include <vector>
#include <glm/mat4x4.hpp>
+#include "Vector.hpp"
#include "World.hpp"
#include "Window.hpp"
class Packet;
-class NetworkClient;
class Entity;
+struct TimeStatus {
+ double interpolatedTimeOfDay = 0;
+ long long worldAge = 0;
+ long long timeOfDay = 0;
+ bool doDaylightCycle = true;
+};
+
+struct GameStatus {
+ std::string levelType;
+ Vector spawnPosition;
+ int gamemode = 0;
+ int dimension = 0;
+ unsigned char difficulty = 0;
+ unsigned char maxPlayers = 0;
+ bool isGameStarted = false;
+ bool reducedDebugInfo = false;
+};
+
+struct PlayerStatus {
+ std::string uid;
+ std::string name;
+ float flyingSpeed = 0;
+ float fovModifier = 0;
+ float health = 0;
+ int eid = 0;
+ bool invulnerable = false;
+ bool flying = false;
+ bool allowFlying = false;
+ bool creativeMode = false;
+};
+
+struct SelectionStatus {
+ VectorF raycastHit;
+ Vector selectedBlock;
+ float distanceToSelectedBlock;
+ bool isBlockSelected;
+};
+
class GameState {
-public:
+ Entity* player = nullptr;
+
+ World world;
+
+ TimeStatus timeStatus;
- GameState() = default;
+ GameStatus gameStatus;
- ~GameState() = default;
+ PlayerStatus playerStatus;
+
+ SelectionStatus selectionStatus;
+
+ Window playerInventory;
+
+ std::vector<Window> openedWindows;
+public:
void Update(float deltaTime);
void UpdatePacket(std::shared_ptr<Packet> ptr);
- enum Direction {
- FORWARD, BACKWARD, LEFT, RIGHT, JUMP
- };
void StartDigging();
+
void FinishDigging();
+
void CancelDigging();
+
void PlaceBlock();
- void HandleMovement(GameState::Direction direction, float deltaTime);
+
+ enum MoveType {
+ FORWARD, BACKWARD, LEFT, RIGHT, JUMP
+ };
+
+ void HandleMovement(GameState::MoveType direction, float deltaTime);
+
void HandleRotation(double yaw, double pitch);
+
glm::mat4 GetViewMatrix();
- Entity* player;
-
- World world;
-
- std::string g_PlayerUuid = "";
- std::string g_PlayerName = "";
- bool g_IsGameStarted = false;
- int g_PlayerEid = 0;
- int g_Gamemode = 0;
- int g_Dimension = 0;
- unsigned char g_Difficulty = 0;
- unsigned char g_MaxPlayers = 0;
- std::string g_LevelType = "";
- bool g_ReducedDebugInfo = false;
- Vector g_SpawnPosition;
- bool g_PlayerInvulnerable = false;
- bool g_PlayerFlying = false;
- bool g_PlayerAllowFlying = false;
- bool g_PlayerCreativeMode = false;
- float g_PlayerFlyingSpeed = 0;
- float g_PlayerFovModifier = 0;
- float g_PlayerHealth = 0;
-
- long long WorldAge = 0;
- long long TimeOfDay = 0;
-
- Window playerInventory;
- std::vector<Window> openedWindows;
-
- bool isBlockSelected;
- Vector selectedBlock;
- float distanceToSelectedBlock;
- VectorF raycastHit;
-
- double interpolatedTimeOfDay;
- bool doDaylightCycle = true;
+
+ inline Entity *GetPlayer() {
+ return player;
+ }
+
+ inline World &GetWorld() {
+ return world;
+ }
+
+ inline TimeStatus GetTimeStatus() {
+ return timeStatus;
+ }
+
+ inline GameStatus GetGameStatus() {
+ return gameStatus;
+ }
+
+ inline PlayerStatus GetPlayerStatus() {
+ return playerStatus;
+ }
+
+ inline SelectionStatus GetSelectionStatus() {
+ return selectionStatus;
+ }
+
+ inline Window &GetInventory() {
+ return playerInventory;
+ }
};