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-rw-r--r--src/GalOgl.cpp836
1 files changed, 836 insertions, 0 deletions
diff --git a/src/GalOgl.cpp b/src/GalOgl.cpp
new file mode 100644
index 0000000..4fb2794
--- /dev/null
+++ b/src/GalOgl.cpp
@@ -0,0 +1,836 @@
+#include "Gal.hpp"
+
+#include <easylogging++.h>
+#include <GL/glew.h>
+
+#include "Utility.hpp"
+
+using namespace Gal;
+
+class ImplOgl;
+class FramebufferDefaultOgl;
+class ShaderOgl;
+
+std::unique_ptr<ImplOgl> impl;
+std::shared_ptr<FramebufferDefaultOgl> fbDefault;
+
+size_t GalTypeGetComponents(Gal::Type type) {
+ switch (type) {
+ case Type::Float:
+ case Type::Double:
+ case Type::Uint8:
+ case Type::Uint16:
+ case Type::Uint32:
+ case Type::Int8:
+ case Type::Int16:
+ case Type::Int32:
+ return 1;
+ case Type::Vec2:
+ case Type::Vec2u8:
+ case Type::Vec2u16:
+ case Type::Vec2u32:
+ case Type::Vec2i8:
+ case Type::Vec2i16:
+ case Type::Vec2i32:
+ return 2;
+ case Type::Vec3:
+ case Type::Vec3u8:
+ case Type::Vec3u16:
+ case Type::Vec3u32:
+ case Type::Vec3i8:
+ case Type::Vec3i16:
+ case Type::Vec3i32:
+ return 3;
+ case Type::Vec4:
+ case Type::Vec4u8:
+ case Type::Vec4u16:
+ case Type::Vec4u32:
+ case Type::Vec4i8:
+ case Type::Vec4i16:
+ case Type::Vec4i32:
+ case Type::Mat2:
+ return 4;
+ case Type::Mat3:
+ return 9;
+ case Type::Mat4:
+ return 16;
+ default:
+ return 0;
+ }
+ return 0;
+}
+
+size_t GalTypeGetComponentSize(Gal::Type type) {
+ switch (type) {
+ case Type::Uint8:
+ case Type::Int8:
+ case Type::Vec2u8:
+ case Type::Vec2i8:
+ case Type::Vec3u8:
+ case Type::Vec3i8:
+ case Type::Vec4u8:
+ case Type::Vec4i8:
+ return 1;
+ case Type::Uint16:
+ case Type::Int16:
+ case Type::Vec2u16:
+ case Type::Vec2i16:
+ case Type::Vec3u16:
+ case Type::Vec3i16:
+ case Type::Vec4u16:
+ case Type::Vec4i16:
+ return 2;
+ case Type::Float:
+ case Type::Uint32:
+ case Type::Int32:
+ case Type::Vec2:
+ case Type::Vec2u32:
+ case Type::Vec2i32:
+ case Type::Vec3:
+ case Type::Vec3u32:
+ case Type::Vec3i32:
+ case Type::Vec4:
+ case Type::Vec4u32:
+ case Type::Vec4i32:
+ case Type::Mat2:
+ case Type::Mat3:
+ case Type::Mat4:
+ return 4;
+ case Type::Double:
+ return 8;
+ default:
+ return 0;
+ }
+}
+
+size_t GalTypeGetSize(Gal::Type type) {
+ return GalTypeGetComponents(type) * GalTypeGetComponentSize(type);
+}
+
+GLenum GalTypeGetComponentGlType(Gal::Type type) {
+ switch (type) {
+ case Type::Float:
+ case Type::Vec2:
+ case Type::Vec3:
+ case Type::Vec4:
+ case Type::Mat2:
+ case Type::Mat3:
+ case Type::Mat4:
+ return GL_FLOAT;
+ case Type::Double:
+ return GL_DOUBLE;
+ case Type::Uint8:
+ case Type::Vec2u8:
+ case Type::Vec3u8:
+ case Type::Vec4u8:
+ return GL_UNSIGNED_BYTE;
+ case Type::Uint16:
+ case Type::Vec2u16:
+ case Type::Vec3u16:
+ case Type::Vec4u16:
+ return GL_UNSIGNED_SHORT;
+ case Type::Uint32:
+ case Type::Vec2u32:
+ case Type::Vec3u32:
+ case Type::Vec4u32:
+ return GL_UNSIGNED_INT;
+ case Type::Int8:
+ case Type::Vec2i8:
+ case Type::Vec3i8:
+ case Type::Vec4i8:
+ return GL_BYTE;
+ case Type::Int16:
+ case Type::Vec2i16:
+ case Type::Vec3i16:
+ case Type::Vec4i16:
+ return GL_SHORT;
+ case Type::Int32:
+ case Type::Vec2i32:
+ case Type::Vec3i32:
+ case Type::Vec4i32:
+ return GL_INT;
+ default:
+ return 0;
+ }
+ return 0;
+}
+
+size_t GalFormatGetSize(Format format) {
+ switch (format) {
+ case Format::R8G8B8:
+ return 3;
+ case Format::R8G8B8A8:
+ return 4;
+ default:
+ return 0;
+ }
+ return 0;
+}
+
+GLenum GalFormatGetGlInternalFormat(Format format) {
+ switch (format) {
+ case Format::R8G8B8:
+ return GL_RGB8;
+ case Format::R8G8B8A8:
+ return GL_RGBA8;
+ default:
+ return 0;
+ }
+ return 0;
+}
+
+GLenum GalFormatGetGlFormat(Format format) {
+ switch (format) {
+ case Format::R8G8B8:
+ return GL_RGB;
+ case Format::R8G8B8A8:
+ return GL_RGBA;
+ default:
+ return 0;
+ }
+ return 0;
+}
+
+GLenum GalFormatGetGlType(Format format) {
+ switch (format) {
+ case Format::R8G8B8:
+ return GL_UNSIGNED_BYTE;
+ case Format::R8G8B8A8:
+ return GL_UNSIGNED_BYTE;
+ default:
+ return 0;
+ }
+ return 0;
+}
+
+GLenum GalFilteringGetGlType(Filtering filtering) {
+ switch (filtering) {
+ case Filtering::Nearest:
+ return GL_NEAREST;
+ case Filtering::Bilinear:
+ return GL_LINEAR;
+ case Filtering::Trilinear:
+ return GL_LINEAR_MIPMAP_LINEAR;
+ case Filtering::Anisotropy:
+ return GL_LINEAR;
+ default:
+ return 0;
+ }
+ return 0;
+}
+
+GLenum GalWrappingGetGlType(Wrapping wrapping) {
+ switch (wrapping) {
+ case Wrapping::Repeat:
+ return GL_REPEAT;
+ case Wrapping::Clamp:
+ return GL_CLAMP_TO_EDGE;
+ case Wrapping::Mirror:
+ return GL_MIRRORED_REPEAT;
+ default:
+ return 0;
+ }
+ return 0;
+}
+
+
+class ShaderOgl : public Shader {
+public:
+ bool isVertex = true;
+ std::string code;
+};
+
+class BufferBindingOgl : public BufferBinding {
+public:
+ BufferBindingOgl(size_t id) : bufferId(id) {}
+
+ const size_t bufferId;
+
+ static constexpr size_t indexValue = (std::numeric_limits<size_t>::max)(); //parenthess for windows' max macro
+};
+
+class BufferOgl : public Buffer {
+public:
+ GLuint vbo;
+
+ virtual void SetData(std::vector<std::byte>&& data) override {
+ glBindBuffer(GL_ARRAY_BUFFER, vbo);
+ glBufferData(GL_ARRAY_BUFFER, data.size(), data.data(), GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glCheckError();
+ }
+};
+
+class TextureConfigOgl : public TextureConfig {
+public:
+
+ Format format;
+ size_t width = 0, height = 0, depth = 0;
+ bool interpolateLayers = false;
+
+ Filtering min = Filtering::Nearest, max = Filtering::Nearest;
+ Wrapping wrap = Wrapping::Clamp;
+
+
+ virtual void SetMinFilter(Filtering filter) override {
+ min = filter;
+ }
+
+ virtual void SetMaxFilter(Filtering filter) override {
+ max = filter;
+ }
+
+ virtual void SetWrapping(Wrapping wrapping) override {
+ wrap = wrapping;
+ }
+
+};
+
+class TextureOgl : public Texture {
+public:
+
+ GLenum type;
+ GLuint texture;
+ Format format;
+ size_t width = 0, height = 0, depth = 0;
+
+ virtual void SetData(std::vector<std::byte>&& data, size_t mipLevel = 0) override {
+ if (data.size() != width * height * depth * GalFormatGetSize(format))
+ throw std::logic_error("Size of data is not valid for this texture");
+
+ glBindTexture(type, texture);
+ glCheckError();
+
+ switch (type) {
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ case GL_TEXTURE_1D_ARRAY:
+ case GL_PROXY_TEXTURE_1D_ARRAY:
+ case GL_TEXTURE_RECTANGLE:
+ case GL_PROXY_TEXTURE_RECTANGLE:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ glTexImage2D(type, mipLevel, GalFormatGetGlInternalFormat(format), width, height, 0, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.data());
+ break;
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_PROXY_TEXTURE_2D_ARRAY:
+ glTexImage3D(type, mipLevel, GalFormatGetGlInternalFormat(format), width, height, depth, 0, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.data());
+ break;
+ default:
+ throw std::runtime_error("Unknown texture type");
+ }
+
+ glCheckError();
+
+ glBindTexture(type, 0);
+ }
+
+};
+
+class PipelineConfigOgl : public PipelineConfig {
+public:
+ std::shared_ptr<ShaderOgl> vertexShader, pixelShader;
+ std::map<std::string, Type> shaderParameters;
+ std::shared_ptr<Framebuffer> targetFb;
+ std::vector<std::vector<VertexAttribute>> vertexBuffers;
+
+public:
+ virtual void SetVertexShader(std::shared_ptr<Shader> shader) override {
+ vertexShader = std::static_pointer_cast<ShaderOgl,Shader>(shader);
+ }
+
+ virtual void SetPixelShader(std::shared_ptr<Shader> shader) override {
+ pixelShader = std::static_pointer_cast<ShaderOgl, Shader>(shader);
+ }
+
+ virtual void AddShaderParameter(std::string_view name, Type type) override {
+ shaderParameters.emplace(std::string(name), type);
+ }
+
+ virtual void SetTarget(std::shared_ptr<Framebuffer> target) override {
+ targetFb = target;
+ }
+
+ virtual std::shared_ptr<BufferBinding> BindVertexBuffer(std::vector<VertexAttribute> &&bufferLayout) override {
+ auto binding = std::make_shared<BufferBindingOgl>(vertexBuffers.size());
+ vertexBuffers.push_back(bufferLayout);
+ return std::static_pointer_cast<BufferBinding, BufferBindingOgl>(binding);
+ }
+
+ virtual std::shared_ptr<BufferBinding> BindIndexBuffer() override {
+ auto binding = std::make_shared<BufferBindingOgl>(BufferBindingOgl::indexValue);
+ return std::static_pointer_cast<BufferBinding, BufferBindingOgl>(binding);
+ }
+
+};
+
+class PipelineInstanceOgl : public PipelineInstance {
+public:
+ GLuint vao;
+
+ virtual void Activate() override {
+ glBindVertexArray(vao);
+ glCheckError();
+ }
+
+ virtual void Render(size_t offset = 0, size_t count = -1) override {
+ glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, 0);
+ glCheckError();
+ }
+};
+
+class PipelineOgl : public Pipeline {
+public:
+ std::map<std::string, size_t> shaderParameters;
+ GLuint program;
+ struct VertexBindingCommand {
+ size_t bufferId;
+ size_t location;
+ GLenum type;
+ size_t count;
+ size_t stride;
+ size_t offset;
+ };
+ std::vector<VertexBindingCommand> vertexBindCmds;
+
+ virtual void Activate() override {
+ glUseProgram(program);
+ glCheckError();
+ }
+
+ virtual std::shared_ptr<PipelineInstance> CreateInstance(std::vector<std::pair<std::shared_ptr<BufferBinding>, std::shared_ptr<Buffer>>>&& buffers) override {
+ auto instance = std::make_shared<PipelineInstanceOgl>();
+
+ size_t indexBuffer = BufferBindingOgl::indexValue;
+ std::map<size_t, size_t> bufferBindingId;
+
+ for (auto&& [binding, buffer] : buffers) {
+ auto bind = std::static_pointer_cast<BufferBindingOgl, BufferBinding>(binding);
+ auto buff = std::static_pointer_cast<BufferOgl, Buffer>(buffer);
+
+ if (bind->bufferId == BufferBindingOgl::indexValue)
+ indexBuffer = buff->vbo;
+ else
+ bufferBindingId.insert({ bind->bufferId,buff->vbo });
+ }
+
+ glGenVertexArrays(1, &instance->vao);
+ glBindVertexArray(instance->vao);
+ glCheckError();
+
+ for (const auto& cmd : vertexBindCmds) {
+ glBindBuffer(GL_ARRAY_BUFFER, bufferBindingId.find(cmd.bufferId)->second);
+ glCheckError();
+ switch (cmd.type) {
+ case GL_FLOAT:
+ case GL_DOUBLE:
+ glVertexAttribPointer(cmd.location, cmd.count, cmd.type, GL_FALSE, cmd.offset, reinterpret_cast<void*>(cmd.stride));
+ break;
+ case GL_UNSIGNED_BYTE:
+ case GL_BYTE:
+ case GL_UNSIGNED_SHORT:
+ case GL_SHORT:
+ case GL_UNSIGNED_INT:
+ case GL_INT:
+ glVertexAttribIPointer(cmd.location, cmd.count, cmd.type, cmd.offset, reinterpret_cast<void*>(cmd.stride));
+ break;
+ }
+
+ glCheckError();
+ glEnableVertexAttribArray(cmd.location);
+ glCheckError();
+ }
+
+ if (indexBuffer != BufferBindingOgl::indexValue) {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
+ }
+
+ glBindVertexArray(0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ glCheckError();
+
+ return instance;
+ }
+
+ virtual void SetShaderParameter(std::string_view name, float value) override {
+ Activate();
+ glUniform1f(shaderParameters.at(std::string(name)), value);
+ glCheckError();
+ }
+
+ virtual void SetShaderParameter(std::string_view name, double value) override {
+ Activate();
+ glUniform1d(shaderParameters.at(std::string(name)), value);
+ glCheckError();
+ }
+
+ virtual void SetShaderParameter(std::string_view name, int8_t value) override {
+ Activate();
+ glUniform1i(shaderParameters.at(std::string(name)), value);
+ glCheckError();
+ }
+
+ virtual void SetShaderParameter(std::string_view name, int16_t value) override {
+ Activate();
+ glUniform1i(shaderParameters.at(std::string(name)), value);
+ glCheckError();
+ }
+
+ virtual void SetShaderParameter(std::string_view name, int32_t value) override {
+ Activate();
+ glUniform1i(shaderParameters.at(std::string(name)), value);
+ glCheckError();
+ }
+
+ virtual void SetShaderParameter(std::string_view name, uint8_t value) override {
+ Activate();
+ glUniform1ui(shaderParameters.at(std::string(name)), value);
+ glCheckError();
+ }
+
+ virtual void SetShaderParameter(std::string_view name, uint16_t value) override {
+ Activate();
+ glUniform1ui(shaderParameters.at(std::string(name)), value);
+ glCheckError();
+ }
+
+ virtual void SetShaderParameter(std::string_view name, uint32_t value) override {
+ Activate();
+ glUniform1ui(shaderParameters.at(std::string(name)), value);
+ glCheckError();
+ }
+
+ virtual void SetShaderParameter(std::string_view name, glm::vec2 value) override {
+ Activate();
+ glUniform2f(shaderParameters.at(std::string(name)), value.x, value.y);
+ glCheckError();
+ }
+
+ virtual void SetShaderParameter(std::string_view name, glm::uvec2 value) override {
+ Activate();
+ glUniform2ui(shaderParameters.at(std::string(name)), value.x, value.y);
+ glCheckError();
+ }
+
+ virtual void SetShaderParameter(std::string_view name, glm::vec3 value) override {
+ Activate();
+ glUniform3f(shaderParameters.at(std::string(name)), value.x, value.y, value.z);
+ glCheckError();
+ }
+
+ virtual void SetShaderParameter(std::string_view name, glm::vec4 value) override {
+ Activate();
+ glUniform4f(shaderParameters.at(std::string(name)), value.x, value.y, value.z, value.w);
+ glCheckError();
+ }
+
+ virtual void SetShaderParameter(std::string_view name, glm::mat4 value) override {
+ Activate();
+ glCheckError();
+ }
+};
+
+class ImplOgl : public Impl {
+
+public:
+
+ virtual void Init() override {
+ LOG(INFO) << "Initalizing Gal:OpenGL...";
+ LOG(INFO) << "Initializing GLEW";
+ glewExperimental = GL_TRUE;
+ GLenum glewStatus = glewInit();
+ glCheckError();
+ if (glewStatus != GLEW_OK) {
+ LOG(FATAL) << "Failed to initialize GLEW: " << glewGetErrorString(glewStatus);
+ }
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LEQUAL);
+
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+ glFrontFace(GL_CCW);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glCheckError();
+ if (glActiveTexture == nullptr) {
+ throw std::runtime_error("GLEW initialization failed with unknown reason");
+ }
+ }
+
+ virtual void DeInit() override {
+ LOG(INFO) << "Destroying Gal:OpenGL...";
+ }
+
+ virtual void Cleanup() override {
+
+ }
+
+
+ virtual std::shared_ptr<Buffer> CreateBuffer() override {
+ auto buff = std::make_shared<BufferOgl>();
+ glGenBuffers(1, &buff->vbo);
+ buff->SetData({});
+ glCheckError();
+ return std::static_pointer_cast<Buffer, BufferOgl>(buff);
+ }
+
+
+ virtual std::shared_ptr<TextureConfig> CreateTexture2DConfig(size_t width, size_t height, Format format) override {
+ auto config = std::make_shared<TextureConfigOgl>();
+
+ config->width = width;
+ config->height = height;
+ config->format = format;
+
+ return std::static_pointer_cast<TextureConfig, TextureConfigOgl>(config);
+ }
+
+ virtual std::shared_ptr<TextureConfig> CreateTexture3DConfig(size_t width, size_t height, size_t depth, bool interpolateLayers, Format format) override {
+ auto config = std::make_shared<TextureConfigOgl>();
+
+ config->width = width;
+ config->height = height;
+ config->depth = depth;
+ config->interpolateLayers = interpolateLayers;
+ config->format = format;
+
+ return std::static_pointer_cast<TextureConfig, TextureConfigOgl>(config);
+ }
+
+ virtual std::shared_ptr<Texture> BuildTexture(std::shared_ptr<TextureConfig> config) override {
+ auto texConfig = std::static_pointer_cast<TextureConfigOgl, TextureConfig>(config);
+ auto texture = std::make_shared<TextureOgl>();
+
+ texture->type = GL_TEXTURE_2D;
+ texture->format = texConfig->format;
+ texture->width = texConfig->width;
+ texture->height = texConfig->height;
+ texture->depth = texConfig->depth;
+
+ glGenTextures(1, &texture->texture);
+ glCheckError();
+
+ glTexParameteri(texture->type, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(texture->type, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(texture->type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(texture->type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glCheckError();
+
+ texture->SetData(std::vector<std::byte>(texture->width * texture->height * texture->depth * GalFormatGetSize(texture->format)));
+ glCheckError();
+
+ return std::static_pointer_cast<Texture, TextureOgl>(texture);
+ }
+
+
+ virtual std::shared_ptr<PipelineConfig> CreatePipelineConfig() override {
+ auto pipelineConfig = std::make_shared<PipelineConfigOgl>();
+ return std::static_pointer_cast<PipelineConfig, PipelineConfigOgl>(pipelineConfig);
+ }
+
+ virtual std::shared_ptr<Pipeline> BuildPipeline(std::shared_ptr<PipelineConfig> pipelineConfig) override {
+ auto pipeline = std::make_shared<PipelineOgl>();
+ auto config = std::static_pointer_cast<PipelineConfigOgl, PipelineConfig>(pipelineConfig);
+
+ //Shader compilation
+
+ bool vertexFailed = false, pixelFailed = false, linkFailed = false;
+
+ const GLchar* vertexSourcePtr = config->vertexShader->code.c_str();
+ const GLchar* pixelSourcePtr = config->pixelShader->code.c_str();
+
+ GLuint vertex, pixel;
+ GLint success;
+ GLuint program;
+ GLchar infoLog[512];
+
+ vertex = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vertex, 1, &vertexSourcePtr, NULL);
+ glCompileShader(vertex);
+
+ glGetShaderiv(vertex, GL_COMPILE_STATUS, &success);
+ if (!success) {
+ glGetShaderInfoLog(vertex, 512, NULL, infoLog);
+ LOG(ERROR) << "Vertex shader compilation failed: " << std::endl << infoLog;
+ vertexFailed = true;
+ };
+
+ pixel = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(pixel, 1, &pixelSourcePtr, NULL);
+ glCompileShader(pixel);
+
+ glGetShaderiv(pixel, GL_COMPILE_STATUS, &success);
+ if (!success) {
+ glGetShaderInfoLog(pixel, 512, NULL, infoLog);
+ LOG(ERROR) << "Fragment shader compilation failed: " << std::endl << infoLog;
+ pixelFailed = true;
+ };
+
+ if (vertexFailed || pixelFailed)
+ throw std::runtime_error("Shaders not compiled");
+
+ program = glCreateProgram();
+ glAttachShader(program, vertex);
+ glAttachShader(program, pixel);
+ glLinkProgram(program);
+ glGetProgramiv(program, GL_LINK_STATUS, &success);
+ if (!success) {
+ glGetProgramInfoLog(program, 512, NULL, infoLog);
+ LOG(ERROR) << "Shader program not linked: " << std::endl << infoLog;
+ linkFailed = true;
+ }
+
+ glDeleteShader(vertex);
+ glDeleteShader(pixel);
+
+ if (linkFailed)
+ throw std::runtime_error("Shader not linked");
+
+ glUseProgram(program);
+
+ glCheckError();
+
+ pipeline->program = program;
+
+ //Shader parameters
+
+ for (auto&& [name, type] : config->shaderParameters) {
+ GLint location = glGetUniformLocation(program, name.c_str());
+ if (location < 0) {
+ glDeleteProgram(program);
+ LOG(ERROR) << "Uniform name \"" << name << "\" not found in shader";
+ throw std::runtime_error("Invalid uniform");
+ }
+ switch (type) {
+ case Type::Vec2:
+ glUniform2f(location, 0.0f, 0.0f);
+ break;
+ case Type::Vec2u8:
+ case Type::Vec2u16:
+ case Type::Vec2u32:
+ glUniform2ui(location, 0, 0);
+ break;
+ case Type::Vec4u8:
+ glUniform4ui(location, 0, 0, 0, 0);
+ break;
+ }
+ pipeline->shaderParameters.insert({ name,location });
+ }
+
+ //Vertex attributes
+
+ size_t bufferId = 0;
+ for (const auto& buffer : config->vertexBuffers) {
+ size_t vertexSize = 0;
+ size_t cmdOffset = pipeline->vertexBindCmds.size();
+ for (const auto& [name, type] : buffer) {
+ if (name.empty()) {
+ vertexSize += GalTypeGetSize(type);
+ continue;
+ }
+
+ GLint location = glGetAttribLocation(program, name.c_str());
+ if (location < 0) {
+ glDeleteProgram(program);
+ LOG(ERROR) << "Vertex attribute name \"" << name << "\" not found in shader";
+ throw std::runtime_error("Invalid attribute");
+ }
+
+ size_t attribSize = GalTypeGetSize(type);
+
+ pipeline->vertexBindCmds.push_back({
+ bufferId,
+ static_cast<size_t>(location),
+ GalTypeGetComponentGlType(type),
+ GalTypeGetComponents(type),
+ vertexSize,
+ 0
+ });
+
+ vertexSize += attribSize;
+ }
+
+ for (size_t i = cmdOffset; i < pipeline->vertexBindCmds.size(); i++)
+ pipeline->vertexBindCmds[i].offset = vertexSize;
+
+ bufferId++;
+ }
+
+ glCheckError();
+
+ return pipeline;
+ }
+
+ virtual std::shared_ptr<FramebufferConfig> CreateFramebufferConfig() override {
+ return nullptr;
+ }
+
+ virtual std::shared_ptr<Framebuffer> BuildFramebuffer(std::shared_ptr<FramebufferConfig> config) override {
+ return nullptr;
+ }
+
+ virtual std::shared_ptr<Framebuffer> GetDefaultFramebuffer() override {
+ if (!fbDefault)
+ fbDefault = std::make_shared<FramebufferDefaultOgl>();
+ return std::static_pointer_cast<Framebuffer, FramebufferDefaultOgl>(fbDefault);
+ }
+
+
+ virtual std::shared_ptr<ShaderParameters> GetGlobalShaderParameters() override {
+ return nullptr;
+ }
+
+ virtual std::shared_ptr<Shader> LoadVertexShader(std::string_view code) override {
+ auto shader = std::make_shared<ShaderOgl>();
+ shader->code = code;
+ shader->isVertex = true;
+ return std::static_pointer_cast<Shader, ShaderOgl>(shader);
+ }
+
+ virtual std::shared_ptr<Shader> LoadPixelShader(std::string_view code) override {
+ auto shader = std::make_shared<ShaderOgl>();
+ shader->code = code;
+ shader->isVertex = false;
+ return std::static_pointer_cast<Shader, ShaderOgl>(shader);
+ }
+};
+
+class FramebufferDefaultOgl : public Framebuffer {
+ size_t vpX, vpY, vpW, vpH;
+public:
+
+ virtual void Clear() override {
+ GLbitfield clearBits = 0;
+ clearBits |= GL_COLOR_BUFFER_BIT;
+ clearBits |= GL_DEPTH_BUFFER_BIT;
+ clearBits |= GL_STENCIL_BUFFER_BIT;
+ glClear(clearBits);
+ }
+
+ virtual void SetViewport(size_t x, size_t y, size_t w, size_t h) override {
+ vpX = x;
+ vpY = y;
+ vpW = w;
+ vpH = h;
+ glViewport(x, y, w, h);
+ }
+};
+
+Impl* Gal::GetImplementation()
+{
+ if (!impl)
+ impl = std::make_unique<ImplOgl>();
+
+ return impl.get();
+}