diff options
Diffstat (limited to '')
-rw-r--r-- | src/GalOgl.cpp | 127 |
1 files changed, 109 insertions, 18 deletions
diff --git a/src/GalOgl.cpp b/src/GalOgl.cpp index 5643b4d..7ee6cf3 100644 --- a/src/GalOgl.cpp +++ b/src/GalOgl.cpp @@ -3,6 +3,7 @@ #include <easylogging++.h> #include <GL/glew.h> #include <glm/gtc/type_ptr.hpp> +#include <optick.h> #include "Utility.hpp" @@ -234,6 +235,41 @@ GLenum GalWrappingGetGlType(Wrapping wrapping) { return 0; } +GLenum glCheckError_(const char* file, int line) { + OPTICK_EVENT(); + GLenum errorCode; + while ((errorCode = glGetError()) != GL_NO_ERROR) { + std::string error; + switch (errorCode) { + case GL_INVALID_ENUM: + error = "INVALID_ENUM"; + break; + case GL_INVALID_VALUE: + error = "INVALID_VALUE"; + break; + case GL_INVALID_OPERATION: + error = "INVALID_OPERATION"; + break; + case GL_STACK_OVERFLOW: + error = "STACK_OVERFLOW"; + break; + case GL_STACK_UNDERFLOW: + error = "STACK_UNDERFLOW"; + break; + case GL_OUT_OF_MEMORY: + error = "OUT_OF_MEMORY"; + break; + case GL_INVALID_FRAMEBUFFER_OPERATION: + error = "INVALID_FRAMEBUFFER_OPERATION"; + break; + } + static int t = 0; + LOG(ERROR) << "OpenGL error: " << error << " at " << file << ":" << line; + } + return errorCode; +} +#define glCheckError() glCheckError_(__FILE__, __LINE__) + class ShaderOgl : public Shader { public: @@ -268,6 +304,7 @@ public: Format format; size_t width = 1, height = 1, depth = 1; bool interpolateLayers = false; + GLenum type; Filtering min = Filtering::Nearest, max = Filtering::Nearest; Wrapping wrap = Wrapping::Clamp; @@ -334,11 +371,51 @@ public: glBindTexture(type, 0); } + virtual void SetSubData(size_t x, size_t y, size_t z, size_t width, size_t height, size_t depth, std::vector<std::byte>&& data, size_t mipLevel = 0) override { + size_t expectedSize = width * height * depth * GalFormatGetSize(format); + if (data.size() != expectedSize) + throw std::logic_error("Size of data is not valid for this texture"); + + glBindTexture(type, texture); + glCheckError(); + + switch (type) { + case GL_TEXTURE_2D: + case GL_PROXY_TEXTURE_2D: + case GL_TEXTURE_1D_ARRAY: + case GL_PROXY_TEXTURE_1D_ARRAY: + case GL_TEXTURE_RECTANGLE: + case GL_PROXY_TEXTURE_RECTANGLE: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + case GL_PROXY_TEXTURE_CUBE_MAP: + glTexSubImage2D(type, mipLevel, x, y, width, height, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.data()); + break; + case GL_TEXTURE_3D: + case GL_PROXY_TEXTURE_3D: + case GL_TEXTURE_2D_ARRAY: + case GL_PROXY_TEXTURE_2D_ARRAY: + glTexSubImage3D(type, mipLevel, x, y, z, width, height, depth, GalFormatGetGlFormat(format), GalFormatGetGlType(format), data.data()); + break; + default: + throw std::runtime_error("Unknown texture type"); + } + + glCheckError(); + + glBindTexture(type, 0); + } + }; class PipelineConfigOgl : public PipelineConfig { public: std::shared_ptr<ShaderOgl> vertexShader, pixelShader; + std::map<std::string, std::shared_ptr<TextureOgl>> textures; std::map<std::string, Type> shaderParameters; std::shared_ptr<Framebuffer> targetFb; std::vector<std::vector<VertexAttribute>> vertexBuffers; @@ -356,6 +433,11 @@ public: shaderParameters.emplace(std::string(name), type); } + virtual void AddStaticTexture(std::string_view name, std::shared_ptr<Texture> texture) override { + auto tex = std::static_pointer_cast<TextureOgl, Texture>(texture); + textures.emplace(std::string(name), tex); + } + virtual void SetTarget(std::shared_ptr<Framebuffer> target) override { targetFb = target; } @@ -436,6 +518,7 @@ public: class PipelineOgl : public Pipeline { public: std::map<std::string, size_t> shaderParameters; + std::vector<std::shared_ptr<TextureOgl>> staticTextures; GLuint program; struct VertexBindingCommand { size_t bufferId; @@ -451,15 +534,21 @@ public: virtual void Activate() override { glUseProgram(program); + + for (size_t i = 0; i < staticTextures.size(); i++) { + glActiveTexture(GL_TEXTURE0 + i); + glBindTexture(staticTextures[i]->type, staticTextures[i]->texture); + } + glCheckError(); } virtual void SetDynamicTexture(std::string_view name, std::shared_ptr<Texture> texture) override { Activate(); - glActiveTexture(GL_TEXTURE0); + glActiveTexture(GL_TEXTURE0 + staticTextures.size()); auto tex = std::static_pointer_cast<TextureOgl>(texture); glBindTexture(tex->type, tex->texture); - SetShaderParameter(name, 0); + SetShaderParameter(name, static_cast<int>(staticTextures.size())); } virtual std::shared_ptr<PipelineInstance> CreateInstance(std::vector<std::pair<std::shared_ptr<BufferBinding>, std::shared_ptr<Buffer>>>&& buffers) override { @@ -665,6 +754,7 @@ public: virtual std::shared_ptr<TextureConfig> CreateTexture2DConfig(size_t width, size_t height, Format format) override { auto config = std::make_shared<TextureConfigOgl>(); + config->type = GL_TEXTURE_2D; config->width = width; config->height = height; config->depth = 1; @@ -676,6 +766,7 @@ public: virtual std::shared_ptr<TextureConfig> CreateTexture3DConfig(size_t width, size_t height, size_t depth, bool interpolateLayers, Format format) override { auto config = std::make_shared<TextureConfigOgl>(); + config->type = interpolateLayers ? GL_TEXTURE_3D : GL_TEXTURE_2D_ARRAY; config->width = width; config->height = height; config->depth = depth; @@ -689,7 +780,7 @@ public: auto texConfig = std::static_pointer_cast<TextureConfigOgl, TextureConfig>(config); auto texture = std::make_shared<TextureOgl>(); - texture->type = GL_TEXTURE_2D; + texture->type = texConfig->type; texture->format = texConfig->format; texture->width = texConfig->width; texture->height = texConfig->height; @@ -789,26 +880,26 @@ public: for (auto&& [name, type] : config->shaderParameters) { GLint location = glGetUniformLocation(program, name.c_str()); if (location < 0) { - glDeleteProgram(program); LOG(ERROR) << "Uniform name \"" << name << "\" not found in shader"; - throw std::runtime_error("Invalid uniform"); - } - switch (type) { - case Type::Vec2: - glUniform2f(location, 0.0f, 0.0f); - break; - case Type::Vec2u8: - case Type::Vec2u16: - case Type::Vec2u32: - glUniform2ui(location, 0, 0); - break; - case Type::Vec4u8: - glUniform4ui(location, 0, 0, 0, 0); - break; } pipeline->shaderParameters.insert({ name,location }); } + glCheckError(); + + //Static textures + + size_t usedTextureBlocks = 0; + for (auto&& [name, texture] : config->textures) { + GLint location = glGetUniformLocation(program, name.c_str()); + if (location < 0) { + LOG(ERROR) << "Texture uniform name \"" << name << "\" not found in shader"; + } + + glUniform1i(location, usedTextureBlocks); + pipeline->staticTextures.push_back(texture); + } + //Vertex attributes size_t bufferId = 0; |