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Diffstat (limited to '')
-rw-r--r-- | src/AssetManager.cpp | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp index 1a7e523..0976e30 100644 --- a/src/AssetManager.cpp +++ b/src/AssetManager.cpp @@ -392,34 +392,7 @@ void ParseAssetBlockState(AssetTreeNode &node) { } void ParseAssetShader(AssetTreeNode &node) { - try { - nlohmann::json j = nlohmann::json::parse(node.data); - std::string vertPath = j["vert"].get<std::string>(); - std::string fragPath = j["frag"].get<std::string>(); - - AssetTreeNode* vertAsset = AssetManager::GetAssetByAssetName(vertPath); - AssetTreeNode* fragAsset = AssetManager::GetAssetByAssetName(fragPath); - std::string vertSource((char*)vertAsset->data.data(), (char*)vertAsset->data.data() + vertAsset->data.size()); - std::string fragSource((char*)fragAsset->data.data(), (char*)fragAsset->data.data() + fragAsset->data.size()); - - std::vector<std::string> uniforms; - - for (auto& it : j["uniforms"]) { - uniforms.push_back(it.get<std::string>()); - } - - node.asset = std::make_unique<AssetShader>(); - AssetShader* asset = dynamic_cast<AssetShader*>(node.asset.get()); - asset->shader = std::make_unique<Shader>(vertSource, fragSource, uniforms); - } catch (std::exception &e) { - glCheckError(); - LOG(ERROR) << "Shader asset parsing failed: " << e.what(); - } catch (...) { - glCheckError(); - LOG(ERROR) << "Shader asset parsing failed with unknown reason"; - return; - } } void ParseAssetScript(AssetTreeNode &node) { |