diff options
Diffstat (limited to '')
-rw-r--r-- | old/core/AssetManager.cpp | 181 | ||||
-rw-r--r-- | old/core/AssetManager.hpp | 75 | ||||
-rw-r--r-- | old/core/Core.cpp | 457 | ||||
-rw-r--r-- | old/core/Core.hpp | 95 | ||||
-rw-r--r-- | old/core/Event.cpp | 76 | ||||
-rw-r--r-- | old/core/Event.hpp | 96 |
6 files changed, 0 insertions, 980 deletions
diff --git a/old/core/AssetManager.cpp b/old/core/AssetManager.cpp deleted file mode 100644 index 258f5d9..0000000 --- a/old/core/AssetManager.cpp +++ /dev/null @@ -1,181 +0,0 @@ -#include "AssetManager.hpp" - -namespace fs = std::experimental::filesystem; - -//const fs::path pathToAssets = "./assets/"; -//const fs::path pathToAssetsList = "./items.json"; -//const fs::path pathToTextureIndex = "./textures.json"; -const std::string pathToAssetsList = "./items.json"; -const std::string pathToTextureIndex = "./textures.json"; - -AssetManager::AssetManager() { - LoadIds(); - LoadTextureResources(); -} - -void AssetManager::LoadIds() { - std::ifstream in(pathToAssetsList); - nlohmann::json index; - in >> index; - for (auto &it:index) { - int id = it["type"].get<int>(); - int state = it["meta"].get<int>(); - std::string blockName = it["text_type"].get<std::string>(); - assetIds[blockName] = Block(id, state); - } - LOG(INFO) << "Loaded " << assetIds.size() << " ids"; -} - -AssetManager::~AssetManager() { - delete textureAtlas; -} - -//TODO: This function must be replaced with runtime texture atlas generating -void AssetManager::LoadTextureResources() { - std::ifstream in(pathToTextureIndex); - nlohmann::json index; - in >> index; - std::string filename = index["meta"]["image"].get<std::string>(); - float textureWidth = index["meta"]["size"]["w"].get<int>(); - float textureHeight = index["meta"]["size"]["h"].get<int>(); - for (auto &it:index["frames"]) { - auto frame = it["frame"]; - TextureCoordinates coord; - coord.x = frame["x"].get<int>() / textureWidth; - coord.y = frame["y"].get<int>() / textureHeight; - coord.w = frame["w"].get<int>() / textureWidth; - coord.h = frame["h"].get<int>() / textureHeight; - std::string assetName = it["filename"].get<std::string>(); - assetName.insert(0, "minecraft/textures/"); - assetName.erase(assetName.length() - 4); - assetTextures[assetName] = coord; - } - - textureAtlas = new Texture(filename); - LOG(INFO) << "Texture atlas id is " << textureAtlas->texture; -} - -TextureCoordinates AssetManager::GetTextureByAssetName(std::string AssetName) { - if (assetTextures.find(AssetName) != assetTextures.end()) - return assetTextures[AssetName]; - else - return TextureCoordinates{-1, -1, -1, -1}; -} - -std::string AssetManager::GetTextureAssetNameByBlockId(BlockTextureId block) { - //Block sides: 0 - bottom, 1 - top, 2 - north, 3 - south, 4 - west, 5 - east 6 - every side - const std::map<BlockTextureId, std::string> lookupTable = { - {BlockTextureId(0, 0), "minecraft/textures/blocks/air"}, - {BlockTextureId(1, 0), "minecraft/textures/blocks/stone"}, - {BlockTextureId(1, 1), "minecraft/textures/blocks/stone_granite"}, - - {BlockTextureId(2, 0, 0), "minecraft/textures/blocks/dirt"}, - {BlockTextureId(2, 0, 1), "minecraft/textures/blocks/grass_top"}, - {BlockTextureId(2, 0, 2), "minecraft/textures/blocks/grass_side"}, - {BlockTextureId(2, 0, 3), "minecraft/textures/blocks/grass_side"}, - {BlockTextureId(2, 0, 4), "minecraft/textures/blocks/grass_side"}, - {BlockTextureId(2, 0, 5), "minecraft/textures/blocks/grass_side"}, - - {BlockTextureId(3, 0), "minecraft/textures/blocks/dirt"}, - {BlockTextureId(4, 0), "minecraft/textures/blocks/cobblestone"}, - {BlockTextureId(5, 0), "minecraft/textures/blocks/planks"}, - - {BlockTextureId(7, 0), "minecraft/textures/blocks/bedrock"}, - - {BlockTextureId(17, 0, 0), "minecraft/textures/blocks/log_oak_top"}, - {BlockTextureId(17, 0, 1), "minecraft/textures/blocks/log_oak_top"}, - {BlockTextureId(17, 0, 2), "minecraft/textures/blocks/log_oak"}, - {BlockTextureId(17, 0, 3), "minecraft/textures/blocks/log_oak"}, - {BlockTextureId(17, 0, 4), "minecraft/textures/blocks/log_oak"}, - {BlockTextureId(17, 0, 5), "minecraft/textures/blocks/log_oak"}, - - {BlockTextureId(17, 1, 0), "minecraft/textures/blocks/log_spruce_top"}, - {BlockTextureId(17, 1, 1), "minecraft/textures/blocks/log_spruce_top"}, - {BlockTextureId(17, 1, 2), "minecraft/textures/blocks/log_spruce"}, - {BlockTextureId(17, 1, 3), "minecraft/textures/blocks/log_spruce"}, - {BlockTextureId(17, 1, 4), "minecraft/textures/blocks/log_spruce"}, - {BlockTextureId(17, 1, 5), "minecraft/textures/blocks/log_spruce"}, - - {BlockTextureId(17, 2, 0), "minecraft/textures/blocks/log_birch_top"}, - {BlockTextureId(17, 2, 1), "minecraft/textures/blocks/log_birch_top"}, - {BlockTextureId(17, 2, 2), "minecraft/textures/blocks/log_birch"}, - {BlockTextureId(17, 2, 3), "minecraft/textures/blocks/log_birch"}, - {BlockTextureId(17, 2, 4), "minecraft/textures/blocks/log_birch"}, - {BlockTextureId(17, 2, 5), "minecraft/textures/blocks/log_birch"}, - - {BlockTextureId(17, 3, 0), "minecraft/textures/blocks/log_jungle_top"}, - {BlockTextureId(17, 3, 1), "minecraft/textures/blocks/log_jungle_top"}, - {BlockTextureId(17, 3, 2), "minecraft/textures/blocks/log_jungle"}, - {BlockTextureId(17, 3, 3), "minecraft/textures/blocks/log_jungle"}, - {BlockTextureId(17, 3, 4), "minecraft/textures/blocks/log_jungle"}, - {BlockTextureId(17, 3, 5), "minecraft/textures/blocks/log_jungle"}, - - {BlockTextureId(18, 0), "minecraft/textures/blocks/leaves_oak"}, - {BlockTextureId(18, 1), "minecraft/textures/blocks/leaves_spruce"}, - {BlockTextureId(18, 2), "minecraft/textures/blocks/leaves_birch"}, - {BlockTextureId(18, 3), "minecraft/textures/blocks/leaves_jungle"}, - - {BlockTextureId(61, 0, 0), "minecraft/textures/blocks/furnace_side"}, - {BlockTextureId(61, 0, 1), "minecraft/textures/blocks/furnace_top"}, - {BlockTextureId(61, 0, 2), "minecraft/textures/blocks/furnace_front_off"}, - {BlockTextureId(61, 0, 3), "minecraft/textures/blocks/furnace_side"}, - {BlockTextureId(61, 0, 4), "minecraft/textures/blocks/furnace_side"}, - {BlockTextureId(61, 0, 5), "minecraft/textures/blocks/furnace_side"}, - - {BlockTextureId(62, 0, 0), "minecraft/textures/blocks/furnace_side"}, - {BlockTextureId(62, 0, 1), "minecraft/textures/blocks/furnace_top"}, - {BlockTextureId(62, 0, 2), "minecraft/textures/blocks/furnace_front_on"}, - {BlockTextureId(62, 0, 3), "minecraft/textures/blocks/furnace_side"}, - {BlockTextureId(62, 0, 4), "minecraft/textures/blocks/furnace_side"}, - {BlockTextureId(62, 0, 5), "minecraft/textures/blocks/furnace_side"}, - - - {BlockTextureId(31, 0), "minecraft/textures/blocks/deadbush"}, - {BlockTextureId(31, 1), "minecraft/textures/blocks/tallgrass"}, - {BlockTextureId(31, 2), "minecraft/textures/blocks/fern"}, - }; - auto ret = lookupTable.find(block); - if (ret == lookupTable.end()) - return ""; - else - return ret->second; -} - -GLuint AssetManager::GetTextureAtlas() { - return textureAtlas->texture; -} - -TextureCoordinates AssetManager::GetTextureByBlock(BlockTextureId block) { - std::string assetName = this->GetTextureAssetNameByBlockId(block); - return this->GetTextureByAssetName(assetName); -} - -const std::map<BlockTextureId, glm::vec4> &AssetManager::GetTextureAtlasIndexes() { - if (!textureAtlasIndexes.empty()) - return textureAtlasIndexes; - - LOG(INFO) << "Initializing texture atlas..."; - for (int id = 1; id < 128; id++) { - for (int state = 0; state < 16; state++) { - BlockTextureId blockTextureId(id, state, 6); - if (!this->GetTextureByBlock(blockTextureId) && - !this->GetTextureByBlock(BlockTextureId(id, state, 0))) { - continue; - } - if (this->GetTextureByBlock(blockTextureId)) { - for (int i = 0; i < 6; i++) { - TextureCoordinates tc = this->GetTextureByBlock(BlockTextureId(id, state, 6)); - textureAtlasIndexes[BlockTextureId(id, state, i)] = glm::vec4(tc.x, tc.y, tc.w, tc.h); - } - } else { - for (int i = 0; i < 6; i++) { - TextureCoordinates tc = this->GetTextureByBlock(BlockTextureId(id, state, i)); - textureAtlasIndexes[BlockTextureId(id, state, i)] = glm::vec4(tc.x, tc.y, tc.w, tc.h); - } - } - } - } - LOG(INFO) << "Created " << textureAtlasIndexes.size() << " texture indexes"; - - return textureAtlasIndexes; -} diff --git a/old/core/AssetManager.hpp b/old/core/AssetManager.hpp deleted file mode 100644 index 667140a..0000000 --- a/old/core/AssetManager.hpp +++ /dev/null @@ -1,75 +0,0 @@ -#pragma once - -#include <experimental/filesystem> -#include <map> - -#include <GL/glew.h> -#include <glm/vec4.hpp> -#include <nlohmann/json.hpp> - -#include "../world/Block.hpp" -#include "../graphics/Texture.hpp" - -struct TextureCoordinates { - TextureCoordinates(float x = -1, float y = -1, float w = -1, float h = -1) : x(x), y(y), w(w), h(h) {} - - bool operator==(const TextureCoordinates &rhs) const { - return x == rhs.x && - y == rhs.y && - w == rhs.w && - h == rhs.h; - } - - explicit operator bool() const { - return !(*this == TextureCoordinates(-1, -1, -1, -1)); - } - - float x, y, w, h; -}; - -struct BlockTextureId { - //Block sides: 0 - bottom, 1 - top, 2 - north, 3 - south, 4 - west, 5 - east 6 - every side - BlockTextureId(int id = 0, int state = 0, int side = 6) : id(id), state(state), side(side) {} - - int id:9; - int state:4; - int side:3; - - - bool operator<(const BlockTextureId &rhs) const { - if (id < rhs.id) - return true; - if (rhs.id < id) - return false; - if (state < rhs.state) - return true; - if (rhs.state < state) - return false; - return side < rhs.side; - } -}; - -class AssetManager { - Texture *textureAtlas; - std::map<std::string, Block> assetIds; - std::map<std::string, TextureCoordinates> assetTextures; - std::map<BlockTextureId,glm::vec4> textureAtlasIndexes; -public: - AssetManager(); - - ~AssetManager(); - - void LoadTextureResources(); - - TextureCoordinates GetTextureByAssetName(std::string AssetName); - - std::string GetTextureAssetNameByBlockId(BlockTextureId block); - - GLuint GetTextureAtlas(); - - const std::map<BlockTextureId,glm::vec4> &GetTextureAtlasIndexes(); - - void LoadIds(); - - TextureCoordinates GetTextureByBlock(BlockTextureId block); -}; diff --git a/old/core/Core.cpp b/old/core/Core.cpp deleted file mode 100644 index e98d204..0000000 --- a/old/core/Core.cpp +++ /dev/null @@ -1,457 +0,0 @@ -#include "Core.hpp" - -//Core::Core():toRenderMutex("toRender"),availableChunksMutex("availableChunks") { -Core::Core() { - LOG(INFO) << "Core initializing..."; - InitSfml(900, 450, "AltCraft"); - glCheckError(); - InitGlew(); - glCheckError(); - client = new NetworkClient("127.0.0.1", 25565, "HelloOne", isRunning); - gameState = new GameState(client, isRunning); - gameStateLoopThread = std::thread(&Core::UpdateGameState, this); - sectionUpdateLoopThread = std::thread(&Core::UpdateSections, this); - assetManager = new AssetManager; - PrepareToRendering(); - LOG(INFO) << "Core is initialized"; - glCheckError(); -} - -Core::~Core() { - LOG(INFO) << "Core stopping..."; - gameStateLoopThread.join(); - sectionUpdateLoopThread.join(); - delete shader; - delete gameState; - delete client; - delete assetManager; - delete window; - LOG(INFO) << "Core is stopped"; -} - -void Core::Exec() { - LOG(INFO) << "Main loop is executing!"; - isRunning = true; - while (isRunning) { - static sf::Clock clock, clock1; - deltaTime = clock.getElapsedTime().asSeconds(); - absTime = clock1.getElapsedTime().asSeconds(); - clock.restart(); - - static bool alreadyDone = false; - if (gameState->g_IsGameStarted && !alreadyDone) { - alreadyDone = true; - UpdateChunksToRender(); - } - - std::ostringstream toWindow; - auto camPos = gameState->Position(); - auto velPos = glm::vec3(gameState->g_PlayerVelocityX, gameState->g_PlayerVelocityY, - gameState->g_PlayerVelocityZ); - toWindow << std::setprecision(2) << std::fixed; - toWindow << "Pos: " << camPos.x << ", " << camPos.y << ", " << camPos.z << "; "; - toWindow << "Health: " << gameState->g_PlayerHealth << "; "; - //toWindow << "OG: " << gameState->g_OnGround << "; "; - toWindow << "Vel: " << velPos.x << ", " << velPos.y << ", " << velPos.z << "; "; - toWindow << "FPS: " << (1.0f / deltaTime) << " "; - toWindow << " (" << deltaTime * 1000 << "ms); "; - toWindow << "Tickrate: " << tickRate << " (" << (1.0 / tickRate * 1000) << "ms); "; - toWindow << "Sections: " << sectionRate << " (" << (1.0 / sectionRate * 1000) << "ms); "; - window->setTitle(toWindow.str()); - - HandleEvents(); - if (isMouseCaptured) HandleMouseCapture(); - glCheckError(); - - RenderFrame(); - if (isRendersShouldBeCreated) { - availableChunksMutex.lock(); - for (auto &it:renders) { - auto pair = std::make_pair(it, RenderSection(&gameState->world, it)); - availableChunks.insert(pair); - } - renders.clear(); - availableChunksMutex.unlock(); - isRendersShouldBeCreated = false; - waitRendersCreated.notify_all(); - } - - } -} - -void Core::RenderFrame() { - glClearColor(0.2f, 0.3f, 0.3f, 1.0f); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - switch (currentState) { - case MainMenu: - //RenderGui(MenuScreen); - break; - case Loading: - //RenderGui(LoadingScreen); - break; - case Playing: - RenderWorld(); - //RenderGui(HUD); - break; - case PauseMenu: - RenderWorld(); - //RenderGui(PauseGui); - break; - } - - window->display(); -} - -void Core::InitSfml(unsigned int WinWidth, unsigned int WinHeight, std::string WinTitle) { - LOG(INFO) << "Creating window: " << WinWidth << "x" << WinHeight << " \"" << WinTitle << "\""; - sf::ContextSettings contextSetting; - contextSetting.majorVersion = 3; - contextSetting.minorVersion = 3; - contextSetting.attributeFlags = contextSetting.Core; - contextSetting.depthBits = 24; - window = new sf::Window(sf::VideoMode(WinWidth, WinHeight), WinTitle, sf::Style::Default, contextSetting); - glCheckError(); - //window->setVerticalSyncEnabled(true); - //window->setPosition(sf::Vector2i(sf::VideoMode::getDesktopMode().width / 2, sf::VideoMode::getDesktopMode().height / 2)); - window->setPosition(sf::Vector2i(sf::VideoMode::getDesktopMode().width / 2 - window->getSize().x / 2, - sf::VideoMode::getDesktopMode().height / 2 - window->getSize().y / 2)); - - SetMouseCapture(false); -} - -void Core::InitGlew() { - LOG(INFO) << "Initializing GLEW"; - glewExperimental = GL_TRUE; - GLenum glewStatus = glewInit(); - glCheckError(); - if (glewStatus != GLEW_OK) { - LOG(FATAL) << "Failed to initialize GLEW: " << glewGetErrorString(glewStatus); - } - glViewport(0, 0, width(), height()); - glEnable(GL_DEPTH_TEST); - glEnable(GL_CULL_FACE); - glCullFace(GL_BACK); - glFrontFace(GL_CCW); - //glEnable(GL_BLEND); - //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glCheckError(); -} - -unsigned int Core::width() { - return window->getSize().x; -} - -unsigned int Core::height() { - return window->getSize().y; -} - -void Core::HandleEvents() { - sf::Event event; - while (window->pollEvent(event)) { - switch (event.type) { - case sf::Event::Closed: - LOG(INFO) << "Received close event by window closing"; - isRunning = false; - break; - case sf::Event::Resized: - glViewport(0, 0, width(), height()); - break; - case sf::Event::KeyPressed: - if (!window->hasFocus()) break; - switch (event.key.code) { - case sf::Keyboard::Escape: - LOG(INFO) << "Received close event by esc"; - isRunning = false; - break; - case sf::Keyboard::T: - SetMouseCapture(!isMouseCaptured); - break; - case sf::Keyboard::L: - ChunkDistance++; - LOG(INFO) << "Increased render distance: " << ChunkDistance; - break; - case sf::Keyboard::K: - if (ChunkDistance > 1) { - ChunkDistance--; - LOG(INFO) << "Decreased render distance: " << ChunkDistance; - } - break; - default: - break; - } - default: - break; - } - } - if (window->hasFocus()) { - if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) gameState->HandleMovement(GameState::FORWARD, deltaTime); - if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) gameState->HandleMovement(GameState::BACKWARD, deltaTime); - if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) gameState->HandleMovement(GameState::LEFT, deltaTime); - if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) gameState->HandleMovement(GameState::RIGHT, deltaTime); - if (sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) gameState->HandleMovement(GameState::JUMP, deltaTime); - UpdateChunksToRender(); - } -} - -void Core::HandleMouseCapture() { - sf::Vector2i mousePos = sf::Mouse::getPosition(*window); - sf::Vector2i center = sf::Vector2i(window->getSize().x / 2, window->getSize().y / 2); - sf::Mouse::setPosition(center, *window); - mouseXDelta = (mousePos - center).x, mouseYDelta = (center - mousePos).y; - const float Sensetivity = 0.7f; - gameState->HandleRotation(mouseXDelta * Sensetivity, mouseYDelta * Sensetivity); - //camera.ProcessMouseMovement(mouseXDelta, mouseYDelta); -} - -void Core::RenderWorld() { - shader->Use(); - glCheckError(); - - GLint projectionLoc = glGetUniformLocation(shader->Program, "projection"); - GLint viewLoc = glGetUniformLocation(shader->Program, "view"); - GLint timeLoc = glGetUniformLocation(shader->Program, "time"); - glm::mat4 projection = glm::perspective(45.0f, (float) width() / (float) height(), 0.1f, 10000000.0f); - glm::mat4 view = gameState->GetViewMatrix(); - glUniformMatrix4fv(projectionLoc, 1, GL_FALSE, glm::value_ptr(projection)); - glUniformMatrix4fv(viewLoc, 1, GL_FALSE, glm::value_ptr(view)); - glUniform1f(timeLoc, absTime); - glUniform2f(glGetUniformLocation(shader->Program, "windowSize"), width(), height()); - - glCheckError(); - - toRenderMutex.lock(); - for (auto &render : toRender) { - availableChunksMutex.lock(); - auto iterator = availableChunks.find(render); - if (iterator == availableChunks.end()) { - availableChunksMutex.unlock(); - continue; - } - /*Section §ion = *iterator->second.GetSection(); - //availableChunksMutex.unlock(); - - std::vector<Vector> sectionCorners = { - Vector(0, 0, 0), - Vector(0, 0, 16), - Vector(0, 16, 0), - Vector(0, 16, 16), - Vector(16, 0, 0), - Vector(16, 0, 16), - Vector(16, 16, 0), - Vector(16, 16, 16), - }; - bool isBreak = true; - glm::mat4 vp = projection * view; - for (auto &it:sectionCorners) { - glm::vec3 point(section.GetPosition().GetX() * 16 + it.GetX(), - section.GetPosition().GetY() * 16 + it.GetY(), - section.GetPosition().GetZ() * 16 + it.GetZ()); - glm::vec4 p = vp * glm::vec4(point, 1); - glm::vec3 res = glm::vec3(p) / p.w; - if (res.x < 1 && res.x > -1 && res.y < 1 && res.y > -1 && res.z > 0) { - isBreak = false; - break; - } - } - if (isBreak && glm::length(gameState->Position() - - glm::vec3(section.GetPosition().GetX() * 16, - section.GetPosition().GetY() * 16, - section.GetPosition().GetZ() * 16)) > 30.0f) { - availableChunksMutex.unlock(); - continue; - } - //availableChunksMutex.lock();*/ - iterator->second.Render(renderState); - availableChunksMutex.unlock(); - } - toRenderMutex.unlock(); - glCheckError(); -} - -void Core::SetMouseCapture(bool IsCaptured) { - window->setMouseCursorVisible(!isMouseCaptured); - sf::Mouse::setPosition(sf::Vector2i(window->getSize().x / 2, window->getSize().y / 2), *window); - isMouseCaptured = IsCaptured; - window->setMouseCursorVisible(!IsCaptured); -} - -void Core::PrepareToRendering() { - shader = new Shader("./shaders/face.vs", "./shaders/face.fs"); - shader->Use(); - - //TextureAtlas texture - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, assetManager->GetTextureAtlas()); - glUniform1i(glGetUniformLocation(shader->Program, "textureAtlas"), 0); -} - -void Core::UpdateChunksToRender() { - return; - Vector playerChunk = Vector(floor(gameState->g_PlayerX / 16.0f), 0, floor(gameState->g_PlayerZ / 16.0f)); - static Vector previousPlayerChunk = playerChunk; - static bool firstTime = true; - static int previousRenderDistance = ChunkDistance; - if (previousPlayerChunk == playerChunk && !firstTime && ChunkDistance == previousRenderDistance) { - return; - } - previousPlayerChunk = playerChunk; - previousRenderDistance = ChunkDistance; - toRender.clear(); - for (auto &it:gameState->world.GetSectionsList()) { - Vector chunkPosition = it; - chunkPosition.SetY(0); - Vector delta = chunkPosition - playerChunk; - if (delta.GetMagnitude() > ChunkDistance) continue; - toRender.push_back(it); - } - for (auto &it:toRender) { - if (availableChunks.find(it) == availableChunks.end()) { - auto pair = std::make_pair(it, RenderSection(&gameState->world, it)); - pair.second.UpdateState(assetManager->GetTextureAtlasIndexes()); - availableChunks.insert(pair); - } else { - //availableChunks.find(it)->second.UpdateState(); - } - } - if (firstTime) LOG(INFO) << "Chunks to render: " << toRender.size() << " of " << availableChunks.size(); - firstTime = false; -} - -void Core::UpdateGameState() { - el::Helpers::setThreadName("Game"); - LOG(INFO) << "GameState thread is started"; - sf::Clock delta; - while (isRunning) { - float deltaTime = delta.getElapsedTime().asSeconds(); - delta.restart(); - gameState->Update(deltaTime); - const double targetDelta = 1 / 60.0; - std::chrono::duration<double, std::ratio<1, 1>> timeToSleep(targetDelta - delta.getElapsedTime().asSeconds()); - std::this_thread::sleep_for(timeToSleep); - tickRate = 1 / delta.getElapsedTime().asSeconds(); - } - LOG(INFO) << "GameState thread is stopped"; -} - -void Core::UpdateSections() { - glm::vec3 playerPosition = gameState->Position(); - float playerPitch = gameState->Pitch(); - float playerYaw = gameState->Yaw(); - sf::Clock delta; - std::vector<Vector> chunksToRender; - auto currentSectionIterator = chunksToRender.begin(); - while (isRunning) { - delta.restart(); - if (glm::length(glm::distance(gameState->Position(), playerPosition)) > 5.0f) { - chunksToRender.clear(); - playerPosition = gameState->Position(); - Vector playerChunk = Vector(floor(playerPosition.x / 16.0f), 0, floor(playerPosition.z / 16.0f)); - for (auto &it:gameState->world.GetSectionsList()) { - Vector chunkPosition = it; - chunkPosition.SetY(0); - Vector delta = chunkPosition - playerChunk; - if (delta.GetMagnitude() > ChunkDistance) continue; - chunksToRender.push_back(it); - } - std::sort(chunksToRender.begin(), chunksToRender.end(), [playerChunk](auto first, auto second) { - glm::vec3 fDistance = first - playerChunk; - glm::vec3 sDistance = second - playerChunk; - return glm::length(fDistance) < glm::length(sDistance); - }); - for (auto &it:chunksToRender) { - availableChunksMutex.lock(); - if (availableChunks.find(it) == availableChunks.end()) { - availableChunksMutex.unlock(); - renders.push_back(it); - } else - availableChunksMutex.unlock(); - } - if (!renders.empty()) { - std::mutex mutex; - std::unique_lock<std::mutex> lock(mutex); - isRendersShouldBeCreated = true; - while (isRendersShouldBeCreated) - waitRendersCreated.wait(lock); - } - currentSectionIterator = chunksToRender.begin(); - toRenderMutex.lock(); - toRender = chunksToRender; - toRenderMutex.unlock(); - } - if (currentSectionIterator != chunksToRender.end()) { - availableChunksMutex.lock(); - auto iterator = availableChunks.find(*currentSectionIterator); - if (iterator != availableChunks.end() && iterator->second.IsNeedUpdate()) { - RenderSection rs = std::move(iterator->second); - availableChunks.erase(iterator); - auto pair = std::make_pair(*currentSectionIterator, rs); - availableChunksMutex.unlock(); - - pair.second.UpdateState(assetManager->GetTextureAtlasIndexes()); - - availableChunksMutex.lock(); - availableChunks.insert(pair); - } - availableChunksMutex.unlock(); - currentSectionIterator = std::next(currentSectionIterator); - } - if (gameState->Pitch() != playerPitch || gameState->Yaw() != playerYaw) { - playerPitch = gameState->Pitch(); - playerYaw = gameState->Yaw(); - const std::vector<Vector> sectionCorners = { - Vector(0, 0, 0), - Vector(0, 0, 16), - Vector(0, 16, 0), - Vector(0, 16, 16), - Vector(16, 0, 0), - Vector(16, 0, 16), - Vector(16, 16, 0), - Vector(16, 16, 16), - }; - const glm::mat4 projection = glm::perspective(45.0f, (float)width() / (float)height(), 0.1f, 10000000.0f); - const glm::mat4 view = gameState->GetViewMatrix(); - const glm::mat4 vp = projection * view; - for (auto& section: toRender) { - bool isCulled = true; - for (auto &it : sectionCorners) { - glm::vec3 point(section.GetX() * 16 + it.GetX(), - section.GetY() * 16 + it.GetY(), - section.GetZ() * 16 + it.GetZ()); - glm::vec4 p = vp * glm::vec4(point, 1); - glm::vec3 res = glm::vec3(p) / p.w; - if (res.x < 1 && res.x > -1 && res.y < 1 && res.y > -1 && res.z > 0) { - isCulled = false; - break; - } - } - bool isVisible = !isCulled || glm::length(gameState->Position() - - glm::vec3(section.GetX() * 16, section.GetY() * 16, section.GetZ() * 16)) < 30.0f; - availableChunksMutex.lock(); - auto iter = availableChunks.find(section); - if (iter != availableChunks.end()) - iter->second.SetEnabled(isVisible); - availableChunksMutex.unlock(); - - } - } - using namespace std::chrono_literals; - std::this_thread::sleep_for(5ms); - sectionRate = delta.getElapsedTime().asSeconds(); - delta.restart(); - } -} - -MyMutex::MyMutex(std::string name) { - str = name; -} - -void MyMutex::lock() { - LOG(WARNING) << "Thread " << std::this_thread::get_id() << " locked mutex " << str; - mtx.lock(); -} - -void MyMutex::unlock() { - LOG(WARNING) << "Thread " << std::this_thread::get_id() << " unlocked mutex " << str; - mtx.unlock(); -}
\ No newline at end of file diff --git a/old/core/Core.hpp b/old/core/Core.hpp deleted file mode 100644 index aaa143f..0000000 --- a/old/core/Core.hpp +++ /dev/null @@ -1,95 +0,0 @@ -#pragma once - -#include <iomanip> -#include <tuple> - -#include <easylogging++.h> -#include <GL/glew.h> -#include <glm/gtc/type_ptr.hpp> -#include <SFML/Window.hpp> - -#include "../world/GameState.hpp" -#include "AssetManager.hpp" -#include "../graphics/Shader.hpp" -#include "../graphics/Gui.hpp" -#include "../graphics/RenderSection.hpp" -#include "../network/NetworkClient.hpp" - -struct MyMutex { - std::mutex mtx; - std::string str; - MyMutex(std::string name); - void lock(); - void unlock(); -}; - -class Core { - GameState *gameState; - NetworkClient *client; - sf::Window *window; - AssetManager *assetManager; - bool isMouseCaptured = false; - bool isRunning = true; - enum { - MainMenu, - Loading, - Playing, - PauseMenu, - } currentState = Playing; - float mouseXDelta, mouseYDelta; - float deltaTime; - float absTime; - - void RenderWorld(); - - void HandleMouseCapture(); - - void HandleEvents(); - - void InitSfml(unsigned int WinWidth, unsigned int WinHeight, std::string WinTitle); - - void InitGlew(); - - void SetMouseCapture(bool IsCaptured); - - void PrepareToRendering(); - - void RenderFrame(); - - unsigned int width(); - - unsigned int height(); - - void UpdateChunksToRender(); - - void UpdateGameState(); - - void UpdateSections(); - - std::thread gameStateLoopThread; - std::thread sectionUpdateLoopThread; - - Shader *shader; - //Cube verticies, Cube VAO, Cube UVs, TextureIndexes UboTextureIndexes, TextureData UboTextureIndexes, TextureData2 UboTextureIndexes, Blocks VBO, Models VBO, Line VAO, Lines VBO - bool isRendersShouldBeCreated=false; - std::condition_variable waitRendersCreated; - std::vector<Vector> renders; - std::mutex toRenderMutex; - std::vector<Vector> toRender; - std::map<Vector, RenderSection> availableChunks; - std::mutex availableChunksMutex; - - int ChunkDistance = 3; - - RenderState renderState; - - double tickRate = 0; - double sectionRate = 0; - -public: - Core(); - - ~Core(); - - void Exec(); -}; diff --git a/old/core/Event.cpp b/old/core/Event.cpp deleted file mode 100644 index 3b2cc7f..0000000 --- a/old/core/Event.cpp +++ /dev/null @@ -1,76 +0,0 @@ -#include "Event.hpp" -#include <easylogging++.h> - -std::queue <Event> EventAgregator::eventsToHandle; -std::mutex EventAgregator::queueMutex; -bool EventAgregator::isStarted = false; -std::vector<EventListener*> EventAgregator::listeners; -std::mutex EventAgregator::listenersMutex; - -void EventAgregator::EventHandlingLoop() { - while (true) { - queueMutex.lock(); - if (!eventsToHandle.empty()) { - auto queue = eventsToHandle; - while (!eventsToHandle.empty()) - eventsToHandle.pop(); - queueMutex.unlock(); - - while (!queue.empty()) { - auto event = queue.front(); - listenersMutex.lock(); - for (auto& listener : listeners) { - LOG(INFO)<<"Listener notified about event"; - listener->PushEvent(event); - } - listenersMutex.unlock(); - queue.pop(); - } - - queueMutex.lock(); - } - queueMutex.unlock(); - } -} - -void EventAgregator::RegisterListener(EventListener &listener) { - listenersMutex.lock(); - LOG(INFO)<<"Registered handler "<<&listener; - listeners.push_back(&listener); - listenersMutex.unlock(); -} - -void EventAgregator::UnregisterListener(EventListener &listener) { - listenersMutex.lock(); - LOG(INFO)<<"Unregistered handler "<<&listener; - listeners.erase(std::find(listeners.begin(), listeners.end(), &listener)); - listenersMutex.unlock(); -} - - - -EventListener::EventListener() { - EventAgregator::RegisterListener(*this); -} - -EventListener::~EventListener() { - EventAgregator::UnregisterListener(*this); -} - -void EventListener::PushEvent(Event event) { - eventsMutex.lock(); - LOG(INFO)<<"Pushed event to queue"; - events.push(event); - eventsMutex.unlock(); -} - -/*void EventListener::RegisterHandler(EventType type, std::function<void(void*)> handler) { - handlers[type] = handler; -}*/ - -bool EventListener::IsEventsQueueIsNotEmpty() { - eventsMutex.lock(); - bool value = !events.empty(); - eventsMutex.unlock(); - return value; -}
\ No newline at end of file diff --git a/old/core/Event.hpp b/old/core/Event.hpp deleted file mode 100644 index a8de1f3..0000000 --- a/old/core/Event.hpp +++ /dev/null @@ -1,96 +0,0 @@ -#pragma once - -#include <queue> -#include <map> -#include <thread> -#include <mutex> -#include <condition_variable> -#include <chrono> -#include <variant> -#include <functional> - -#include "../Vector.hpp" - -enum class EventType { - Echo, - ChunkChanged, -}; - -struct EchoData { - std::chrono::time_point<std::chrono::high_resolution_clock> time; -}; - -struct ChunkChangedData { - Vector chunkPosition; -}; - -using EventData = std::variant<EchoData, ChunkChangedData>; - -struct Event { - EventType type; - EventData data; -}; - -class EventListener { - friend class EventAgregator; - - using HandlerFunc = std::function<void(EventData)>; - - std::map<EventType, HandlerFunc> handlers; //TODO: There must be more elegant solution than std::variant of all data - - std::mutex eventsMutex; - - std::queue<Event> events; - - void PushEvent(Event event); - -public: - EventListener(); - ~EventListener(); - bool IsEventsQueueIsNotEmpty(); - - void RegisterHandler(EventType type, HandlerFunc handler) { - handlers[type] = handler; - } - - void HandleEvent() { - eventsMutex.lock(); - if (events.empty()) { - eventsMutex.unlock(); - return; - } - Event event = events.front(); - events.pop(); - eventsMutex.unlock(); - auto function = handlers[event.type]; - function(event.data); - } -}; - -class EventAgregator { - friend EventListener; - - EventAgregator() = default; - static std::queue<Event> eventsToHandle; - static std::mutex queueMutex; - static bool isStarted; - static std::vector<EventListener *> listeners; - static std::mutex listenersMutex; - - static void EventHandlingLoop(); - - static void RegisterListener(EventListener &listener); - static void UnregisterListener(EventListener &listener); - -public: - static void PushEvent(EventType type, EventData data) { - if (!isStarted) { - isStarted = true; - std::thread(&EventAgregator::EventHandlingLoop).detach(); - } - Event event; - event.type = type; - event.data = data; - eventsToHandle.push(event); - } -};
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