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Diffstat (limited to 'include/Vector.hpp')
-rw-r--r-- | include/Vector.hpp | 116 |
1 files changed, 0 insertions, 116 deletions
diff --git a/include/Vector.hpp b/include/Vector.hpp deleted file mode 100644 index a2d5c6a..0000000 --- a/include/Vector.hpp +++ /dev/null @@ -1,116 +0,0 @@ -#pragma once - -#include <ostream> -#include <cmath> -#include <tuple> - -#include <glm/vec3.hpp> - -template<class T> -class Vector3 { - T x, y, z; -public: - Vector3(T X = 0, T Y = 0, T Z = 0) : x(X), y(Y), z(Z) {} - - Vector3(const Vector3 &rhs) : x(rhs.x), y(rhs.y), z(rhs.z) {} - - ~Vector3() = default; - - void SetX(T X) { x = X; } - - void SetY(T Y) { y = Y; } - - void SetZ(T Z) { z = Z; } - - T GetX() const { return x; } - - T GetY() const { return y; } - - T GetZ() const { return z; } - - double GetMagnitude() const { return std::sqrt(std::pow(x, 2) + std::pow(y, 2) + std::pow(z, 2)); } - - operator glm::vec3() const { - return glm::vec3(x, y, z); - } - - void swap(Vector3 &rhs) { - std::swap(x, rhs.x); - std::swap(y, rhs.y); - std::swap(z, rhs.z); - } - - Vector3 &operator=(Vector3 rhs) { - rhs.swap(*this); - return *this; - } - - Vector3 operator*(T rhs) const { - return Vector3<T>( - x * rhs, - y * rhs, - z * rhs - ); - } - - Vector3 operator/(T rhs) const { - return Vector3<T>( - x / rhs, - y / rhs, - z / rhs - ); - } - - Vector3 operator+(const Vector3 &rhs) const { - return Vector3<T>( - x + rhs.x, - y + rhs.y, - z + rhs.z - ); - } - - Vector3 operator-(const Vector3 &rhs) const { - return Vector3<T>( - x - rhs.x, - y - rhs.y, - z - rhs.z - ); - } - - Vector3 operator*(const Vector3 &rhs) const { - return Vector3<T>( - x * rhs.x, - y * rhs.y, - z * rhs.z - ); - } - - Vector3 operator/(const Vector3 &rhs) const { - return Vector3<T>( - x / rhs.x, - y / rhs.y, - z / rhs.z - ); - } - - bool operator==(const Vector3 &rhs) const { - return (x == rhs.x && y == rhs.y && z == rhs.z); - } - - bool operator!=(const Vector3 &rhs) const { - return !(*this == rhs); - } - - bool operator<(const Vector3 &rhs) const { - return std::tie(x, y, z) < std::tie(rhs.x, rhs.y, rhs.z); - } - - - friend std::ostream &operator<<(std::ostream &os, const Vector3 &vector3) { - os << vector3.x << ", " << vector3.y << ", " << vector3.z; - return os; - } -}; - -typedef Vector3<double> VectorF; -typedef Vector3<signed long long> Vector;
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