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-rw-r--r--graphics/Texture.cpp39
1 files changed, 0 insertions, 39 deletions
diff --git a/graphics/Texture.cpp b/graphics/Texture.cpp
deleted file mode 100644
index 0104530..0000000
--- a/graphics/Texture.cpp
+++ /dev/null
@@ -1,39 +0,0 @@
-#include <iostream>
-#include <SFML/Graphics.hpp>
-#include "Texture.hpp"
-
-Texture::Texture(std::string filename, GLenum textureWrapping, GLenum textureFiltering) {
- glGenTextures(1, &texture);
- glBindTexture(GL_TEXTURE_2D, texture);
-
- //Texture options
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureWrapping);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureWrapping);
-
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,textureFiltering);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- //Image load
- sf::Image image;
- if (!image.loadFromFile(filename)) {
- std::cout << "Can't open image " << filename << std::endl;
- throw 201;
- }
- if (image.getPixelsPtr()==nullptr){
- std::cout<<"Image data is corrupted!"<<std::endl;
- throw 202;
- }
- image.flipVertically();
-
-
- //Creating texture
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.getSize().x, image.getSize().y, 0, GL_RGBA, GL_UNSIGNED_BYTE,
- (GLvoid *) image.getPixelsPtr());
- glGenerateMipmap(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, 0);
-
-}
-
-Texture::~Texture() {
- glDeleteTextures(1, &texture);
-}