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-rw-r--r--external/include/glm/gtx/bit.inl40
1 files changed, 20 insertions, 20 deletions
diff --git a/external/include/glm/gtx/bit.inl b/external/include/glm/gtx/bit.inl
index 10d5f7f..277aeaa 100644
--- a/external/include/glm/gtx/bit.inl
+++ b/external/include/glm/gtx/bit.inl
@@ -6,7 +6,7 @@ namespace glm
///////////////////
// highestBitValue
- template <typename genIUType>
+ template<typename genIUType>
GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value)
{
genIUType tmp = Value;
@@ -19,61 +19,61 @@ namespace glm
return result;
}
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_QUALIFIER vecType<T, P> highestBitValue(vecType<T, P> const & v)
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> highestBitValue(vec<L, T, Q> const& v)
{
- return detail::functor1<T, T, P, vecType>::call(highestBitValue, v);
+ return detail::functor1<L, T, T, Q>::call(highestBitValue, v);
}
///////////////////
// lowestBitValue
- template <typename genIUType>
+ template<typename genIUType>
GLM_FUNC_QUALIFIER genIUType lowestBitValue(genIUType Value)
{
return (Value & (~Value + 1));
}
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_QUALIFIER vecType<T, P> lowestBitValue(vecType<T, P> const & v)
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> lowestBitValue(vec<L, T, Q> const& v)
{
- return detail::functor1<T, T, P, vecType>::call(lowestBitValue, v);
+ return detail::functor1<L, T, T, Q>::call(lowestBitValue, v);
}
///////////////////
// powerOfTwoAbove
- template <typename genType>
+ template<typename genType>
GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value)
{
return isPowerOfTwo(value) ? value : highestBitValue(value) << 1;
}
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoAbove(vecType<T, P> const & v)
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> powerOfTwoAbove(vec<L, T, Q> const& v)
{
- return detail::functor1<T, T, P, vecType>::call(powerOfTwoAbove, v);
+ return detail::functor1<L, T, T, Q>::call(powerOfTwoAbove, v);
}
///////////////////
// powerOfTwoBelow
- template <typename genType>
+ template<typename genType>
GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value)
{
return isPowerOfTwo(value) ? value : highestBitValue(value);
}
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoBelow(vecType<T, P> const & v)
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> powerOfTwoBelow(vec<L, T, Q> const& v)
{
- return detail::functor1<T, T, P, vecType>::call(powerOfTwoBelow, v);
+ return detail::functor1<L, T, T, Q>::call(powerOfTwoBelow, v);
}
/////////////////////
// powerOfTwoNearest
- template <typename genType>
+ template<typename genType>
GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value)
{
if(isPowerOfTwo(value))
@@ -84,10 +84,10 @@ namespace glm
return (next - value) < (value - prev) ? next : prev;
}
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoNearest(vecType<T, P> const & v)
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_QUALIFIER vec<L, T, Q> powerOfTwoNearest(vec<L, T, Q> const& v)
{
- return detail::functor1<T, T, P, vecType>::call(powerOfTwoNearest, v);
+ return detail::functor1<L, T, T, Q>::call(powerOfTwoNearest, v);
}
}//namespace glm