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-rw-r--r--external/include/glm/glm.hpp66
1 files changed, 52 insertions, 14 deletions
diff --git a/external/include/glm/glm.hpp b/external/include/glm/glm.hpp
index 021a360..cfd0ce2 100644
--- a/external/include/glm/glm.hpp
+++ b/external/include/glm/glm.hpp
@@ -1,20 +1,20 @@
/// @ref core
/// @file glm/glm.hpp
///
-/// @defgroup core GLM Core
+/// @defgroup core Core features
///
-/// @brief The core of GLM, which implements exactly and only the GLSL specification to the degree possible.
+/// @brief Features that implement in C++ the GLSL specification as closely as possible.
///
/// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and
-/// C++ functions that mirror the GLSL functions. It also includes
-/// @ref core_precision "a set of precision-based types" that can be used in the appropriate
+/// C++ functions that mirror the GLSL functions. It also includes
+/// @ref core_precision "a set of qualifier-based types" that can be used in the appropriate
/// functions. The C++ types are all based on a basic set of @ref core_template "template types".
///
/// The best documentation for GLM Core is the current GLSL specification,
/// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2
/// (pdf file)</a>.
///
-/// GLM core functionnalities require <glm/glm.hpp> to be included to be used.
+/// GLM core functionalities require <glm/glm.hpp> to be included to be used.
///
/// @defgroup core_types Types
///
@@ -27,30 +27,68 @@
///
/// @defgroup core_precision Precision types
///
-/// @brief Non-GLSL types that are used to define precision-based types.
+/// @brief Non-GLSL types that are used to define qualifier-based types.
///
-/// The GLSL language allows the user to define the precision of a particular variable.
-/// In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility
-/// with OpenGL ES's precision qualifiers, where they @em do have an effect.
+/// The GLSL language allows the user to define the qualifier of a particular variable.
+/// In OpenGL's GLSL, these qualifier qualifiers have no effect; they are there for compatibility
+/// with OpenGL ES's qualifier qualifiers, where they @em do have an effect.
///
-/// C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing:
-/// a number of typedefs of the @ref core_template that use a particular precision.
+/// C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing:
+/// a number of typedefs of the @ref core_template that use a particular qualifier.
///
-/// None of these types make any guarantees about the actual precision used.
+/// None of these types make any guarantees about the actual qualifier used.
///
/// @ingroup core
///
/// @defgroup core_template Template types
///
-/// @brief The generic template types used as the basis for the core types.
+/// @brief The generic template types used as the basis for the core types.
///
/// These types are all templates used to define the actual @ref core_types.
-/// These templetes are implementation details of GLM types and should not be used explicitly.
+/// These templates are implementation details of GLM types and should not be used explicitly.
///
/// @ingroup core
+///
+/// @defgroup ext Stable extensions
+///
+/// @brief Additional features not specified by GLSL specification.
+///
+/// EXT extensions are fully tested and documented.
+///
+/// Even if it's highly unrecommended, it's possible to include all the extensions at once by
+/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
+///
+/// @defgroup gtc Recommended extensions
+///
+/// @brief Additional features not specified by GLSL specification.
+///
+/// GTC extensions aim to be stable with tests and documentation.
+///
+/// Even if it's highly unrecommended, it's possible to include all the extensions at once by
+/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
+///
+/// @defgroup gtx Experimental extensions
+///
+/// @brief Experimental features not specified by GLSL specification.
+///
+/// Experimental extensions are useful functions and types, but the development of
+/// their API and functionality is not necessarily stable. They can change
+/// substantially between versions. Backwards compatibility is not much of an issue
+/// for them.
+///
+/// Even if it's highly unrecommended, it's possible to include all the extensions
+/// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be
+/// included a specific file.
+///
+/// @mainpage OpenGL Mathematics (GLM)
+/// - Website: <a href="https://glm.g-truc.net">glm.g-truc.net</a>
+/// - <a href="modules.html">GLM API documentation</a>
+/// - <a href="https://github.com/g-truc/glm/blob/master/manual.md">GLM Manual</a>
#include "detail/_fixes.hpp"
+#include "detail/setup.hpp"
+
#pragma once
#include <cmath>