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-rw-r--r--depedencies/include/glm/gtx/rotate_vector.hpp117
1 files changed, 0 insertions, 117 deletions
diff --git a/depedencies/include/glm/gtx/rotate_vector.hpp b/depedencies/include/glm/gtx/rotate_vector.hpp
deleted file mode 100644
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--- a/depedencies/include/glm/gtx/rotate_vector.hpp
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@@ -1,117 +0,0 @@
-/// @ref gtx_rotate_vector
-/// @file glm/gtx/rotate_vector.hpp
-///
-/// @see core (dependence)
-/// @see gtx_transform (dependence)
-///
-/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector
-/// @ingroup gtx
-///
-/// @brief Function to directly rotate a vector
-///
-/// <glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.
-
-#pragma once
-
-// Dependency:
-#include "../glm.hpp"
-#include "../gtx/transform.hpp"
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTX_rotate_vector extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_rotate_vector
- /// @{
-
- /// Returns Spherical interpolation between two vectors
- ///
- /// @param x A first vector
- /// @param y A second vector
- /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
- ///
- /// @see gtx_rotate_vector
- template <typename T, precision P>
- GLM_FUNC_DECL tvec3<T, P> slerp(
- tvec3<T, P> const & x,
- tvec3<T, P> const & y,
- T const & a);
-
- //! Rotate a two dimensional vector.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tvec2<T, P> rotate(
- tvec2<T, P> const & v,
- T const & angle);
-
- //! Rotate a three dimensional vector around an axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tvec3<T, P> rotate(
- tvec3<T, P> const & v,
- T const & angle,
- tvec3<T, P> const & normal);
-
- //! Rotate a four dimensional vector around an axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tvec4<T, P> rotate(
- tvec4<T, P> const & v,
- T const & angle,
- tvec3<T, P> const & normal);
-
- //! Rotate a three dimensional vector around the X axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tvec3<T, P> rotateX(
- tvec3<T, P> const & v,
- T const & angle);
-
- //! Rotate a three dimensional vector around the Y axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tvec3<T, P> rotateY(
- tvec3<T, P> const & v,
- T const & angle);
-
- //! Rotate a three dimensional vector around the Z axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tvec3<T, P> rotateZ(
- tvec3<T, P> const & v,
- T const & angle);
-
- //! Rotate a four dimentionnals vector around the X axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tvec4<T, P> rotateX(
- tvec4<T, P> const & v,
- T const & angle);
-
- //! Rotate a four dimensional vector around the X axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tvec4<T, P> rotateY(
- tvec4<T, P> const & v,
- T const & angle);
-
- //! Rotate a four dimensional vector around the X axis.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tvec4<T, P> rotateZ(
- tvec4<T, P> const & v,
- T const & angle);
-
- //! Build a rotation matrix from a normal and a up vector.
- //! From GLM_GTX_rotate_vector extension.
- template <typename T, precision P>
- GLM_FUNC_DECL tmat4x4<T, P> orientation(
- tvec3<T, P> const & Normal,
- tvec3<T, P> const & Up);
-
- /// @}
-}//namespace glm
-
-#include "rotate_vector.inl"