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-rw-r--r--depedencies/include/glm/gtc/integer.hpp102
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diff --git a/depedencies/include/glm/gtc/integer.hpp b/depedencies/include/glm/gtc/integer.hpp
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-/// @ref gtc_integer
-/// @file glm/gtc/integer.hpp
-///
-/// @see core (dependence)
-/// @see gtc_integer (dependence)
-///
-/// @defgroup gtc_integer GLM_GTC_integer
-/// @ingroup gtc
-///
-/// @brief Allow to perform bit operations on integer values
-///
-/// <glm/gtc/integer.hpp> need to be included to use these functionalities.
-
-#pragma once
-
-// Dependencies
-#include "../detail/setup.hpp"
-#include "../detail/precision.hpp"
-#include "../detail/func_common.hpp"
-#include "../detail/func_integer.hpp"
-#include "../detail/func_exponential.hpp"
-#include <limits>
-
-#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_GTC_integer extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup gtc_integer
- /// @{
-
- /// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size.
- /// @see gtc_integer
- template <typename genIUType>
- GLM_FUNC_DECL genIUType log2(genIUType x);
-
- /// Modulus. Returns x % y
- /// for each component in x using the floating point value y.
- ///
- /// @tparam genIUType Integer-point scalar or vector types.
- ///
- /// @see gtc_integer
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename genIUType>
- GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y);
-
- /// Modulus. Returns x % y
- /// for each component in x using the floating point value y.
- ///
- /// @tparam T Integer scalar types.
- /// @tparam vecType vector types.
- ///
- /// @see gtc_integer
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
-
- /// Modulus. Returns x % y
- /// for each component in x using the floating point value y.
- ///
- /// @tparam T Integer scalar types.
- /// @tparam vecType vector types.
- ///
- /// @see gtc_integer
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
-
- /// Returns a value equal to the nearest integer to x.
- /// The fraction 0.5 will round in a direction chosen by the
- /// implementation, presumably the direction that is fastest.
- ///
- /// @param x The values of the argument must be greater or equal to zero.
- /// @tparam T floating point scalar types.
- /// @tparam vecType vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
- /// @see gtc_integer
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<int, P> iround(vecType<T, P> const & x);
-
- /// Returns a value equal to the nearest integer to x.
- /// The fraction 0.5 will round in a direction chosen by the
- /// implementation, presumably the direction that is fastest.
- ///
- /// @param x The values of the argument must be greater or equal to zero.
- /// @tparam T floating point scalar types.
- /// @tparam vecType vector types.
- ///
- /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
- /// @see gtc_integer
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<uint, P> uround(vecType<T, P> const & x);
-
- /// @}
-} //namespace glm
-
-#include "integer.inl"