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-rw-r--r--cwd/shaders/entity.fs9
-rw-r--r--cwd/shaders/entity.vs13
2 files changed, 22 insertions, 0 deletions
diff --git a/cwd/shaders/entity.fs b/cwd/shaders/entity.fs
new file mode 100644
index 0000000..6935d1b
--- /dev/null
+++ b/cwd/shaders/entity.fs
@@ -0,0 +1,9 @@
+#version 330 core
+
+uniform vec3 color;
+in vec2 uvPos;
+
+void main(){
+ if (uvPos.x < 0.9 && uvPos.x > 0.1 && uvPos.y < 0.9 && uvPos.y > 0.1) discard;
+ gl_FragColor = vec4(color,1);
+} \ No newline at end of file
diff --git a/cwd/shaders/entity.vs b/cwd/shaders/entity.vs
new file mode 100644
index 0000000..baa25e5
--- /dev/null
+++ b/cwd/shaders/entity.vs
@@ -0,0 +1,13 @@
+#version 330 core
+
+uniform mat4 view;
+uniform mat4 projection;
+uniform mat4 model;
+layout (location = 0) in vec3 position;
+layout (location = 1) in vec2 uvPosition;
+out vec2 uvPos;
+
+void main(){
+ uvPos = uvPosition;
+ gl_Position = projection*view*model*vec4(position,1);
+} \ No newline at end of file