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-rw-r--r--cwd/shaders/block.vs31
1 files changed, 0 insertions, 31 deletions
diff --git a/cwd/shaders/block.vs b/cwd/shaders/block.vs
deleted file mode 100644
index 457d5dd..0000000
--- a/cwd/shaders/block.vs
+++ /dev/null
@@ -1,31 +0,0 @@
-#version 330 core
-layout (location = 0) in vec3 position;
-layout (location = 2) in vec2 UvCoordinates;
-layout (location = 7) in vec2 BlockId;
-layout (location = 8) in mat4 model;
-//layout (location = 12) in something....
-
-out VS_OUT {
- vec2 UvPosition;
- vec3 FragmentPosition;
- flat int Block;
- flat int State;
- vec4 ndcPos;
-} vs_out;
-
-uniform mat4 view;
-uniform mat4 projection;
-uniform float time;
-
-void main()
-{
- vs_out.UvPosition = vec2(UvCoordinates.x,UvCoordinates.y);
- vs_out.FragmentPosition = position;
- vs_out.Block = int(BlockId.x);
- vs_out.State = int(BlockId.y);
-
- vec4 sourcePosition = vec4(position,1.0f);
- vs_out.ndcPos = (projection*view*model) * sourcePosition;
- gl_Position = projection * view * model * sourcePosition;
-
-}