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-rw-r--r--cwd/assets/altcraft/shaders/vert/entity.vs13
-rw-r--r--cwd/assets/altcraft/shaders/vert/face.vs41
-rw-r--r--cwd/assets/altcraft/shaders/vert/fbo.vs11
-rw-r--r--cwd/assets/altcraft/shaders/vert/sky.vs17
4 files changed, 82 insertions, 0 deletions
diff --git a/cwd/assets/altcraft/shaders/vert/entity.vs b/cwd/assets/altcraft/shaders/vert/entity.vs
new file mode 100644
index 0000000..baa25e5
--- /dev/null
+++ b/cwd/assets/altcraft/shaders/vert/entity.vs
@@ -0,0 +1,13 @@
+#version 330 core
+
+uniform mat4 view;
+uniform mat4 projection;
+uniform mat4 model;
+layout (location = 0) in vec3 position;
+layout (location = 1) in vec2 uvPosition;
+out vec2 uvPos;
+
+void main(){
+ uvPos = uvPosition;
+ gl_Position = projection*view*model*vec4(position,1);
+} \ No newline at end of file
diff --git a/cwd/assets/altcraft/shaders/vert/face.vs b/cwd/assets/altcraft/shaders/vert/face.vs
new file mode 100644
index 0000000..9c40846
--- /dev/null
+++ b/cwd/assets/altcraft/shaders/vert/face.vs
@@ -0,0 +1,41 @@
+#version 330 core
+layout (location = 0) in vec3 position;
+layout (location = 2) in vec2 UvCoordinates;
+layout (location = 7) in vec4 Texture;
+layout (location = 8) in mat4 model;
+layout (location = 12) in vec3 color;
+layout (location = 13) in vec2 light;
+layout (location = 14) in float TextureLayer;
+
+out VS_OUT {
+ vec2 UvPosition;
+ vec3 Texture;
+ vec3 Color;
+ vec2 Light;
+} vs_out;
+
+//uniform mat4 view;
+//uniform mat4 projection;
+uniform mat4 projView;
+
+vec3 TransformTextureCoord(vec4 TextureAtlasCoords, vec2 UvCoords, float Layer) {
+ float x = TextureAtlasCoords.x;
+ float y = TextureAtlasCoords.y;
+ float w = TextureAtlasCoords.z;
+ float h = TextureAtlasCoords.w;
+ vec2 A = vec2(x, 1 - y - h);
+ vec2 B = vec2(x + w, 1 - y);
+ vec2 transformed = A + UvCoords * (B - A);
+ return vec3(transformed.x, transformed.y, Layer);
+}
+
+void main()
+{
+ vec4 sourcePosition = vec4(position,1.0f);
+ gl_Position = projView * model * sourcePosition;
+
+ vs_out.UvPosition = vec2(UvCoordinates.x,UvCoordinates.y);
+ vs_out.Texture = TransformTextureCoord(Texture,UvCoordinates,TextureLayer);
+ vs_out.Color = color;
+ vs_out.Light = light;
+}
diff --git a/cwd/assets/altcraft/shaders/vert/fbo.vs b/cwd/assets/altcraft/shaders/vert/fbo.vs
new file mode 100644
index 0000000..e1e8966
--- /dev/null
+++ b/cwd/assets/altcraft/shaders/vert/fbo.vs
@@ -0,0 +1,11 @@
+#version 330 core
+layout (location = 0) in vec2 Pos;
+layout (location = 1) in vec2 TextureCoords;
+
+out vec2 TexCoords;
+
+void main()
+{
+ gl_Position = vec4(Pos.x, Pos.y, 0.0, 1.0);
+ TexCoords = TextureCoords;
+} \ No newline at end of file
diff --git a/cwd/assets/altcraft/shaders/vert/sky.vs b/cwd/assets/altcraft/shaders/vert/sky.vs
new file mode 100644
index 0000000..983e1f3
--- /dev/null
+++ b/cwd/assets/altcraft/shaders/vert/sky.vs
@@ -0,0 +1,17 @@
+#version 330 core
+
+uniform mat4 view;
+uniform mat4 projection;
+uniform mat4 model;
+
+layout (location = 0) in vec3 position;
+layout (location = 1) in vec2 uvPosition;
+
+out vec2 uvPos;
+out vec3 pos;
+
+void main(){
+ uvPos = uvPosition;
+ pos = position;
+ gl_Position = projection*view*model*vec4(position,1);
+} \ No newline at end of file