diff options
Diffstat (limited to 'cwd/assets/altcraft/shaders/vert')
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/entity.vs | 17 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/face.vs | 49 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/fbo.vs | 11 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/quad.vs | 23 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/rml.vs | 32 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/sky.vs | 21 |
6 files changed, 103 insertions, 50 deletions
diff --git a/cwd/assets/altcraft/shaders/vert/entity.vs b/cwd/assets/altcraft/shaders/vert/entity.vs index e38c54c..8cc7f69 100644 --- a/cwd/assets/altcraft/shaders/vert/entity.vs +++ b/cwd/assets/altcraft/shaders/vert/entity.vs @@ -1,10 +1,21 @@ #version 330 core -in vec3 position; +in vec3 pos; -uniform mat4 projView; uniform mat4 model; +layout (std140) uniform Globals { + mat4 projView; + mat4 proj; + mat4 invProj; + mat4 view; + uvec2 viewportSize; + vec4 ssaoKernels[64]; + float globalTime; + float dayTime; + float gamma; +}; + void main() { - gl_Position = projView * model * vec4(position, 1); + gl_Position = projView * model * vec4(pos, 1); } diff --git a/cwd/assets/altcraft/shaders/vert/face.vs b/cwd/assets/altcraft/shaders/vert/face.vs index 93e623d..101e4d0 100644 --- a/cwd/assets/altcraft/shaders/vert/face.vs +++ b/cwd/assets/altcraft/shaders/vert/face.vs @@ -1,27 +1,38 @@ #version 330 core -layout (location = 0) in vec3 position[4]; -layout (location = 4) in vec2 uv[4]; -layout (location = 8) in float uvLayer; -layout (location = 9) in float animation; -layout (location = 10) in vec3 color; -layout (location = 11) in vec2 light; +in vec3 pos[4]; +in vec2 uv[4]; +in vec2 light[4]; +in vec3 normal; +in vec3 color; +in vec3 layerAnimationAo; -out VS_OUT { - vec3 Texture; - vec3 Color; -} vs_out; +out vec3 faceTextureUv; +out vec3 faceNormal; +out vec3 faceAddColor; +out vec2 faceLight; +out float faceAmbientOcclusion; -uniform float GlobalTime; -uniform mat4 projView; -uniform float DayTime; -uniform float MinLightLevel; +layout (std140) uniform Globals { + mat4 projView; + mat4 proj; + mat4 invProj; + mat4 view; + uvec2 viewportSize; + vec4 ssaoKernels[64]; + float globalTime; + float dayTime; + float gamma; +}; void main() { - gl_Position = projView * vec4(position[gl_VertexID], 1.0f); - vs_out.Texture = vec3(uv[gl_VertexID], uvLayer); - vs_out.Texture.y -= (uv[2].y - uv[0].y) * trunc(mod(GlobalTime * 4.0f, animation)); + gl_Position = projView * vec4(pos[gl_VertexID], 1.0f); - float faceLight = clamp(light.x / 15.0 + (light.y / 15.0) * DayTime, MinLightLevel, 1.0); - vs_out.Color = mix(color.rgb * faceLight, vec3(1,1,1) * faceLight, float(color == vec3(0,0,0))); + faceTextureUv = vec3(uv[gl_VertexID], layerAnimationAo.r); + faceTextureUv.y -= (uv[2].y - uv[0].y) * trunc(mod(globalTime * 4.0f, layerAnimationAo.g)); + + faceNormal = (view * vec4(normal, 0.0f)).xyz; + faceAddColor = color; + faceLight = light[gl_VertexID]; + faceAmbientOcclusion = layerAnimationAo.b; } diff --git a/cwd/assets/altcraft/shaders/vert/fbo.vs b/cwd/assets/altcraft/shaders/vert/fbo.vs deleted file mode 100644 index e1e8966..0000000 --- a/cwd/assets/altcraft/shaders/vert/fbo.vs +++ /dev/null @@ -1,11 +0,0 @@ -#version 330 core -layout (location = 0) in vec2 Pos; -layout (location = 1) in vec2 TextureCoords; - -out vec2 TexCoords; - -void main() -{ - gl_Position = vec4(Pos.x, Pos.y, 0.0, 1.0); - TexCoords = TextureCoords; -}
\ No newline at end of file diff --git a/cwd/assets/altcraft/shaders/vert/quad.vs b/cwd/assets/altcraft/shaders/vert/quad.vs new file mode 100644 index 0000000..9add76d --- /dev/null +++ b/cwd/assets/altcraft/shaders/vert/quad.vs @@ -0,0 +1,23 @@ +#version 330 core + +in vec2 pos; +in vec2 uvPos; + +out vec2 uv; + +layout (std140) uniform Globals { + mat4 projView; + mat4 proj; + mat4 invProj; + mat4 view; + uvec2 viewportSize; + vec4 ssaoKernels[64]; + float globalTime; + float dayTime; + float gamma; +}; + +void main() { + gl_Position = vec4(pos.x, pos.y, 0.0, 1.0); + uv = uvPos; +} diff --git a/cwd/assets/altcraft/shaders/vert/rml.vs b/cwd/assets/altcraft/shaders/vert/rml.vs index bdd3b71..897f49d 100644 --- a/cwd/assets/altcraft/shaders/vert/rml.vs +++ b/cwd/assets/altcraft/shaders/vert/rml.vs @@ -1,22 +1,30 @@ #version 330 core -uniform uvec2 viewportSize; -uniform vec2 translation; -uniform mat4 rotationMat; +in vec2 pos; +in uvec4 col; +in vec2 uvPos; + +out vec4 color; +out vec2 uv; -layout (location = 0) in vec2 pos; -layout (location = 1) in uvec4 color; -layout (location = 2) in vec2 tex_coord; +uniform vec2 translation; -out VS_OUT { - vec4 color; - vec2 tex_coord; -} vs_out; +layout (std140) uniform Globals { + mat4 projView; + mat4 proj; + mat4 invProj; + mat4 view; + uvec2 viewportSize; + vec4 ssaoKernels[64]; + float globalTime; + float dayTime; + float gamma; +}; void main() { float x = ((pos.x + translation.x) / viewportSize.x) * 2.0f - 1.0f; float y = ((pos.y + translation.y) / viewportSize.y) * 2.0f - 1.0f; gl_Position = vec4(x, -y, -1.0f, 1.0f); - vs_out.color = vec4(float(color.x) / 255.0f, float(color.y) / 255.0f, float(color.z) / 255.0f, float(color.w) / 255.0f); - vs_out.tex_coord = tex_coord; + color = vec4(float(col.x) / 255.0f, float(col.y) / 255.0f, float(col.z) / 255.0f, float(col.w) / 255.0f); + uv = uvPos; } diff --git a/cwd/assets/altcraft/shaders/vert/sky.vs b/cwd/assets/altcraft/shaders/vert/sky.vs index 0ab261c..c618852 100644 --- a/cwd/assets/altcraft/shaders/vert/sky.vs +++ b/cwd/assets/altcraft/shaders/vert/sky.vs @@ -1,13 +1,24 @@ #version 330 core -in vec3 position; +in vec3 pos; -out vec3 pos; +out vec3 facePos; -uniform mat4 projView; uniform mat4 model; +layout (std140) uniform Globals { + mat4 projView; + mat4 proj; + mat4 invProj; + mat4 view; + uvec2 viewportSize; + vec4 ssaoKernels[64]; + float globalTime; + float dayTime; + float gamma; +}; + void main() { - pos = position; - gl_Position = projView * model * vec4(position, 1); + facePos = pos; + gl_Position = projView * model * vec4(pos, 1); } |