diff options
-rw-r--r-- | src/Render.cpp | 50 | ||||
-rw-r--r-- | src/Vector.hpp | 236 |
2 files changed, 143 insertions, 143 deletions
diff --git a/src/Render.cpp b/src/Render.cpp index 5c00d91..b5d24b6 100644 --- a/src/Render.cpp +++ b/src/Render.cpp @@ -36,7 +36,7 @@ Render::~Render() { } void Render::InitSdl(unsigned int WinWidth, unsigned int WinHeight, std::string WinTitle) { - LOG(INFO) << "Creating window: " << WinWidth << "x" << WinHeight << " \"" << WinTitle << "\""; + LOG(INFO) << "Creating window: " << WinWidth << "x" << WinHeight << " \"" << WinTitle << "\""; if (SDL_Init(SDL_INIT_VIDEO) < 0) throw std::runtime_error("SDL initalization failed: " + std::string(SDL_GetError())); @@ -57,7 +57,7 @@ void Render::InitSdl(unsigned int WinWidth, unsigned int WinHeight, std::string if (!glContext) throw std::runtime_error("OpenGl context creation failed: " + std::string(SDL_GetError())); - SetMouseCapture(false); + SetMouseCapture(false); renderState.WindowWidth = WinWidth; renderState.WindowHeight = WinHeight; @@ -65,34 +65,34 @@ void Render::InitSdl(unsigned int WinWidth, unsigned int WinHeight, std::string } void Render::InitGlew() { - LOG(INFO) << "Initializing GLEW"; - glewExperimental = GL_TRUE; - GLenum glewStatus = glewInit(); - glCheckError(); - if (glewStatus != GLEW_OK) { - LOG(FATAL) << "Failed to initialize GLEW: " << glewGetErrorString(glewStatus); - } + LOG(INFO) << "Initializing GLEW"; + glewExperimental = GL_TRUE; + GLenum glewStatus = glewInit(); + glCheckError(); + if (glewStatus != GLEW_OK) { + LOG(FATAL) << "Failed to initialize GLEW: " << glewGetErrorString(glewStatus); + } int width, height; SDL_GL_GetDrawableSize(window, &width, &height); glViewport(0, 0, width, height); glClearColor(0.8,0.8,0.8, 1.0f); - glEnable(GL_DEPTH_TEST); + glEnable(GL_DEPTH_TEST); - glEnable(GL_CULL_FACE); - glCullFace(GL_BACK); - glFrontFace(GL_CCW); + glEnable(GL_CULL_FACE); + glCullFace(GL_BACK); + glFrontFace(GL_CCW); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glCheckError(); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glCheckError(); if (glActiveTexture == nullptr) { throw std::runtime_error("GLEW initialization failed with unknown reason"); } } void Render::PrepareToRendering() { - //TextureAtlas texture - glActiveTexture(GL_TEXTURE0); + //TextureAtlas texture + glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, AssetManager::Instance().GetTextureAtlas()); AssetManager::Instance().GetTextureAtlasIndexes(); @@ -108,13 +108,13 @@ void Render::UpdateKeyboard() { for (auto key : toUpdate) { bool isPressed = kbState[key]; if (!isKeyPressed[key] && isPressed) { - PUSH_EVENT("KeyPressed", key); + PUSH_EVENT("KeyPressed", key); } if (isKeyPressed[key] && isPressed) { //KeyHeld } if (isKeyPressed[key] && !isPressed) { - PUSH_EVENT("KeyReleased", key); + PUSH_EVENT("KeyReleased", key); } isKeyPressed[key] = isPressed; } @@ -238,7 +238,7 @@ void Render::HandleEvents() { double deltaY = event.motion.yrel; deltaX *= sensetivity; deltaY *= sensetivity * -1; - PUSH_EVENT("MouseMove", std::make_tuple(deltaX, deltaY)); + PUSH_EVENT("MouseMove", std::make_tuple(deltaX, deltaY)); } break; @@ -371,7 +371,7 @@ void Render::RenderGui() { static int port = 25565; static char buffName[512] = "HelloOne"; if (ImGui::Button("Connect")) { - PUSH_EVENT("ConnectToServer", std::make_tuple(std::string(buff), + PUSH_EVENT("ConnectToServer", std::make_tuple(std::string(buff), (unsigned short) port, std::string(buffName))); } ImGui::InputText("Username", buffName, 512); @@ -399,7 +399,7 @@ void Render::RenderGui() { ImGui::InputText("", buff, 256); ImGui::SameLine(); if (ImGui::Button("Send")) { - PUSH_EVENT("SendChatMessage", std::string(buff)); + PUSH_EVENT("SendChatMessage", std::string(buff)); } ImGui::End(); break; @@ -523,7 +523,7 @@ void Render::RenderGui() { if (ImGui::Button("Apply settings")) { if (distance != world->MaxRenderingDistance) { world->MaxRenderingDistance = distance; - PUSH_EVENT("UpdateSectionsRender", 0); + PUSH_EVENT("UpdateSectionsRender", 0); } if (sense != sensetivity) @@ -541,7 +541,7 @@ void Render::RenderGui() { ImGui::Separator(); if (ImGui::Button("Disconnect")) { - PUSH_EVENT("Disconnect", std::string("Disconnected by user")); + PUSH_EVENT("Disconnect", std::string("Disconnected by user")); } ImGui::End(); break; diff --git a/src/Vector.hpp b/src/Vector.hpp index aa79ef0..03b1ec4 100644 --- a/src/Vector.hpp +++ b/src/Vector.hpp @@ -7,134 +7,134 @@ template<class T> struct Vector3 { - T x, y, z; + T x, y, z; - Vector3(T X = 0, T Y = 0, T Z = 0) : x(X), y(Y), z(Z) {} + Vector3(T X = 0, T Y = 0, T Z = 0) : x(X), y(Y), z(Z) {} - Vector3(const Vector3 &rhs) : x(rhs.x), y(rhs.y), z(rhs.z) {} + Vector3(const Vector3 &rhs) : x(rhs.x), y(rhs.y), z(rhs.z) {} - ~Vector3() = default; + ~Vector3() = default; - double GetLength() const { return std::sqrt(std::pow(x, 2) + std::pow(y, 2) + std::pow(z, 2)); } + double GetLength() const { return std::sqrt(std::pow(x, 2) + std::pow(y, 2) + std::pow(z, 2)); } - operator glm::vec3() const { - return glm::vec3(x, y, z); - } + operator glm::vec3() const { + return glm::vec3(x, y, z); + } glm::vec3 glm() const { return (glm::vec3)(*this); } - void swap(Vector3 &rhs) noexcept { - std::swap(x, rhs.x); - std::swap(y, rhs.y); - std::swap(z, rhs.z); - } - - T dot(const Vector3 &rhs) const { - return x*rhs.x + y*rhs.y + z*rhs.z; - } - - double cosBetween(const Vector3<T> &rhs) const { - return dot(rhs) / GetLength() / rhs.GetLength(); - } - - Vector3<double> normalize() { - auto length = GetLength(); - - return Vector3<double> ( - x / length, - y / length, - z / length - ); - } - - Vector3 &operator=(Vector3 rhs) noexcept { - rhs.swap(*this); - return *this; - } - - Vector3 operator*(T rhs) const { - return Vector3<T>( - x * rhs, - y * rhs, - z * rhs - ); - } - - Vector3 operator/(T rhs) const { - return Vector3<T>( - x / rhs, - y / rhs, - z / rhs - ); - } - - Vector3 operator+(const Vector3 &rhs) const { - return Vector3<T>( - x + rhs.x, - y + rhs.y, - z + rhs.z - ); - } - - Vector3 operator-(const Vector3 &rhs) const { - return Vector3<T>( - x - rhs.x, - y - rhs.y, - z - rhs.z - ); - } - - Vector3 operator-() const { - return Vector3<T> ( - -x, - -y, - -z - ); - } - - Vector3 operator*(const Vector3 &rhs) const { - return Vector3<T>( - x * rhs.x, - y * rhs.y, - z * rhs.z - ); - } - - Vector3 operator/(const Vector3 &rhs) const { - return Vector3<T>( - x / rhs.x, - y / rhs.y, - z / rhs.z - ); - } - - bool operator==(const Vector3 &rhs) const { - return (x == rhs.x && y == rhs.y && z == rhs.z); - } - - bool operator!=(const Vector3 &rhs) const { - return !(*this == rhs); - } - - bool operator<(const Vector3 &rhs) const { - if (x < rhs.x) - return true; - if (rhs.x < x) - return false; - if (y < rhs.y) - return true; - if (rhs.y < y) - return false; - return z < rhs.z; - } - - - friend std::ostream &operator<<(std::ostream &os, const Vector3 &vector3) { - os << vector3.x << ", " << vector3.y << ", " << vector3.z; - return os; - } + void swap(Vector3 &rhs) noexcept { + std::swap(x, rhs.x); + std::swap(y, rhs.y); + std::swap(z, rhs.z); + } + + T dot(const Vector3 &rhs) const { + return x*rhs.x + y*rhs.y + z*rhs.z; + } + + double cosBetween(const Vector3<T> &rhs) const { + return dot(rhs) / GetLength() / rhs.GetLength(); + } + + Vector3<double> normalize() { + auto length = GetLength(); + + return Vector3<double> ( + x / length, + y / length, + z / length + ); + } + + Vector3 &operator=(Vector3 rhs) noexcept { + rhs.swap(*this); + return *this; + } + + Vector3 operator*(T rhs) const { + return Vector3<T>( + x * rhs, + y * rhs, + z * rhs + ); + } + + Vector3 operator/(T rhs) const { + return Vector3<T>( + x / rhs, + y / rhs, + z / rhs + ); + } + + Vector3 operator+(const Vector3 &rhs) const { + return Vector3<T>( + x + rhs.x, + y + rhs.y, + z + rhs.z + ); + } + + Vector3 operator-(const Vector3 &rhs) const { + return Vector3<T>( + x - rhs.x, + y - rhs.y, + z - rhs.z + ); + } + + Vector3 operator-() const { + return Vector3<T> ( + -x, + -y, + -z + ); + } + + Vector3 operator*(const Vector3 &rhs) const { + return Vector3<T>( + x * rhs.x, + y * rhs.y, + z * rhs.z + ); + } + + Vector3 operator/(const Vector3 &rhs) const { + return Vector3<T>( + x / rhs.x, + y / rhs.y, + z / rhs.z + ); + } + + bool operator==(const Vector3 &rhs) const { + return (x == rhs.x && y == rhs.y && z == rhs.z); + } + + bool operator!=(const Vector3 &rhs) const { + return !(*this == rhs); + } + + bool operator<(const Vector3 &rhs) const { + if (x < rhs.x) + return true; + if (rhs.x < x) + return false; + if (y < rhs.y) + return true; + if (rhs.y < y) + return false; + return z < rhs.z; + } + + + friend std::ostream &operator<<(std::ostream &os, const Vector3 &vector3) { + os << vector3.x << ", " << vector3.y << ", " << vector3.z; + return os; + } }; using VectorF = Vector3<double>; |