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authorLaG1924 <lag1924@gmail.com>2021-11-21 15:49:04 +0100
committerLaG1924 <lag1924@gmail.com>2021-11-21 15:49:04 +0100
commit3f14653e536c6c4b4bb9e4d0a6b2ec0dfeadc665 (patch)
tree4fa3363892c0cf7ad7483b87f1b951a8c192a7be /src
parentMoved face lighting to lighting pass (diff)
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Diffstat (limited to '')
-rw-r--r--src/Render.cpp16
-rw-r--r--src/Render.hpp1
-rw-r--r--src/RenderConfigs.cpp1
-rw-r--r--src/RenderConfigs.hpp8
4 files changed, 26 insertions, 0 deletions
diff --git a/src/Render.cpp b/src/Render.cpp
index 48114b0..148ec27 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -335,6 +335,22 @@ void Render::HandleEvents() {
break;
}
+ case SDL_SCANCODE_F9: {
+ if (sdlKeyMods & KMOD_CTRL) {
+ renderBuff = 0;
+ } else if (sdlKeyMods & KMOD_SHIFT) {
+ renderBuff--;
+ if (renderBuff < 0)
+ renderBuff = 0;
+ } else {
+ renderBuff++;
+ if (renderBuff > gbuffer->GetMaxRenderBuffers())
+ renderBuff = 0;
+ }
+ gbuffer->SetRenderBuff(renderBuff);
+ break;
+ }
+
default:
break;
}
diff --git a/src/Render.hpp b/src/Render.hpp
index 379ca66..8bdcd63 100644
--- a/src/Render.hpp
+++ b/src/Render.hpp
@@ -48,6 +48,7 @@ class Render {
Rml::Context* rmlContext;
unsigned short sdlKeyMods = 0;
bool hideRml = false;
+ size_t renderBuff = 0;
void SetMouseCapture(bool IsCaptured);
diff --git a/src/RenderConfigs.cpp b/src/RenderConfigs.cpp
index 86418c2..2867bc6 100644
--- a/src/RenderConfigs.cpp
+++ b/src/RenderConfigs.cpp
@@ -68,6 +68,7 @@ Gbuffer::Gbuffer(size_t geomW, size_t geomH, size_t lightW, size_t lightH) {
lightPPC->AddStaticTexture("light", light);
lightPPC->AddStaticTexture("depthStencil", depthStencil);
lightPPC->AddShaderParameter("dayTime", Gal::Type::Float);
+ lightPPC->AddShaderParameter("renderBuff", Gal::Type::Int32);
lightPPC->SetVertexShader(gal->LoadVertexShader(vertexSource));
lightPPC->SetPixelShader(gal->LoadPixelShader(pixelSource));
diff --git a/src/RenderConfigs.hpp b/src/RenderConfigs.hpp
index 94e96bb..9b535ca 100644
--- a/src/RenderConfigs.hpp
+++ b/src/RenderConfigs.hpp
@@ -41,4 +41,12 @@ public:
void SetDayTime(float dayTime) {
lightPipeline->SetShaderParameter("dayTime", dayTime);
}
+
+ int GetMaxRenderBuffers() {
+ return 5;
+ }
+
+ void SetRenderBuff(int renderBuff) {
+ lightPipeline->SetShaderParameter("renderBuff", renderBuff);
+ }
};