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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-05-18 16:03:05 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-05-18 16:03:05 +0200 |
commit | 4d7b1da29e0957ac798ee8e6da8288cbd4ae5c79 (patch) | |
tree | 548911d4e341fd5717acff3b5bc752c7b5650bf4 /src/gamestate | |
parent | 2017-05-13 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/gamestate/Game.cpp (renamed from Game.cpp) | 26 | ||||
-rw-r--r-- | src/gamestate/Game.hpp (renamed from code/Game.hpp) | 10 | ||||
-rw-r--r-- | src/gamestate/GameState.cpp | 1 | ||||
-rw-r--r-- | src/gamestate/GameState.hpp | 8 |
4 files changed, 34 insertions, 11 deletions
diff --git a/Game.cpp b/src/gamestate/Game.cpp index db38977..15f83e6 100644 --- a/Game.cpp +++ b/src/gamestate/Game.cpp @@ -1,7 +1,7 @@ #include "Game.hpp" -#include "PacketParser.hpp" -#include "PacketBuilder.hpp" -#include "json.hpp" +#include "../packet/PacketParser.hpp" +#include "../packet/PacketBuilder.hpp" +#include <nlohmann/json.hpp> Game::Game() { m_display = new Display(1280, 720, "AltCraft", &m_world); @@ -21,7 +21,7 @@ Game::Game() { Game::~Game() { std::cout << "Stopping game thread..." << std::endl; - m_exit=true; + m_exit = true; m_gameThread.join(); std::cout << "Stopping graphics..." << std::endl; delete m_display; @@ -31,6 +31,7 @@ Game::~Game() { void Game::MainLoop() { while (!m_exit) { + ParsePackets(); if (m_display->IsClosed()) m_exit = true; @@ -48,6 +49,8 @@ void Game::ParsePackets() { delete packetPtr; PacketParser::Parse(packet); nlohmann::json json; + //std::cout<<"Parsing packet: "<<std::hex<<packet.GetId()<<std::dec<<std::endl; + fflush(stdout); switch (packet.GetId()) { case 0x23: @@ -114,9 +117,10 @@ void Game::ParsePackets() { m_nc->AddPacketToQueue(PacketBuilder::CPlay0x03(0)); m_nc->AddPacketToQueue(PacketBuilder::CPlay0x00(packet.GetField(6).GetVarInt())); std::cout << "Game is started! " << std::endl; - std::cout << "PlayerPos is " << g_PlayerX << "," << g_PlayerY << "," << g_PlayerZ << "\tAngle: " << g_PlayerYaw + std::cout << "PlayerPos is " << g_PlayerX << ", " << g_PlayerY << ", " << g_PlayerZ << "\tAngle: " + << g_PlayerYaw << "," << g_PlayerPitch << std::endl; - m_display->SetPlayerPos(g_PlayerX, g_PlayerY,g_PlayerZ); + m_display->SetPlayerPos(g_PlayerX, g_PlayerY, g_PlayerZ); gameStartWaiter.notify_all(); break; case 0x1A: @@ -126,6 +130,16 @@ void Game::ParsePackets() { break; case 0x20: m_world.ParseChunkData(packet); + { + std::vector<Vector>vec; + for (auto &it:m_world.m_sections) { + for (auto& it2:vec){ + if (it2==it.first) + std::cout<<it.first<<std::endl; + } + vec.push_back(it.first); + } + } break; case 0x07: std::cout << "Statistics:" << std::endl; diff --git a/code/Game.hpp b/src/gamestate/Game.hpp index b9096a5..adf9059 100644 --- a/code/Game.hpp +++ b/src/gamestate/Game.hpp @@ -1,9 +1,9 @@ #pragma once -#include "PositionI.hpp" -#include "NetworkClient.hpp" -#include "World.hpp" -#include "graphics/Display.hpp" +#include "../utility/Vector.hpp" +#include "../network/NetworkClient.hpp" +#include "../world/World.hpp" +#include "../graphics/Display.hpp" class Game { public: @@ -41,7 +41,7 @@ private: byte g_MaxPlayers; std::string g_LevelType; bool g_ReducedDebugInfo; - PositionI g_SpawnPosition; + Vector g_SpawnPosition; bool g_PlayerInvulnerable; bool g_PlayerFlying; bool g_PlayerAllowFlying; diff --git a/src/gamestate/GameState.cpp b/src/gamestate/GameState.cpp new file mode 100644 index 0000000..7bcc2d5 --- /dev/null +++ b/src/gamestate/GameState.cpp @@ -0,0 +1 @@ +#include "GameState.hpp" diff --git a/src/gamestate/GameState.hpp b/src/gamestate/GameState.hpp new file mode 100644 index 0000000..e9c433d --- /dev/null +++ b/src/gamestate/GameState.hpp @@ -0,0 +1,8 @@ +#pragma once + +#include "../world/World.hpp" + +class GameState { +public: + World world; +}; |