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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-06-20 16:25:21 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-06-20 16:25:21 +0200 |
commit | ba2e09672bf88ed1016fc82bd88ac87df0a5b3a1 (patch) | |
tree | 3d3308541e5350d4639e217cb519fe55a34f6c45 /src/core/Core.hpp | |
parent | 2017-06-17 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Core.hpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/core/Core.hpp b/src/core/Core.hpp index cc355db..4cc334c 100644 --- a/src/core/Core.hpp +++ b/src/core/Core.hpp @@ -9,10 +9,8 @@ #include "../gamestate/GameState.hpp" #include "../network/NetworkClient.hpp" #include "../gui/Gui.hpp" -#include "../graphics/Camera3D.hpp" #include "../graphics/Shader.hpp" #include "AssetManager.hpp" -#include "../graphics/Frustrum.hpp" class Core { GameState *gameState; @@ -57,8 +55,6 @@ class Core { void UpdateGameState(); - void DrawLine(glm::vec3 from, glm::vec3 to, glm::vec3 color); - std::thread gameStateLoopThread; Shader *shader,*shader2; @@ -73,6 +69,8 @@ class Core { std::map<Vector, std::vector<glm::vec2>> toRenderBlocks; //std::map<Vector, std::tuple<std::vector<glm::mat4>, std::vector<glm::vec2> > > sectionsRenderingData; + double tickRate=0; + public: Core(); |