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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-09-17 17:50:36 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-01-13 03:39:31 +0100
commit94006e599c8d591096b768d1cd0c8b75eb763c45 (patch)
treee1464cabe071e62015a822e1e3f36af524bbc16c /src/Shader.cpp
parent2017-09-16 (diff)
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Diffstat (limited to '')
-rw-r--r--src/Shader.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/Shader.cpp b/src/Shader.cpp
index 164da69..2b69c02 100644
--- a/src/Shader.cpp
+++ b/src/Shader.cpp
@@ -1,5 +1,7 @@
#include "Shader.hpp"
+#include "Event.hpp"
+
Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath, const GLchar *geometryPath) {
vertex = vertexPath;
fragment = fragmentPath;
@@ -88,7 +90,7 @@ Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath, const GLcha
glGetProgramiv(this->Program, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(this->Program, 512, NULL, infoLog);
- LOG(FATAL) << "Shader program not linked: " << infoLog;
+ EventAgregator::PushEvent(EventType::Disconnect, DisconnectData{ "Shader linking failed" });
}
glDeleteShader(vertex);