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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2019-04-30 13:12:35 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2019-04-30 13:12:35 +0200 |
commit | 868ba6279a20e4d1412c2d576c67400167de6694 (patch) | |
tree | a7090b2da96987c4c532c5bedf812df20f604964 /src/RendererEntity.cpp | |
parent | Second iteration of changing to single-threaded model (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/RendererEntity.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/RendererEntity.cpp b/src/RendererEntity.cpp index fc5e1a2..fcbf79a 100644 --- a/src/RendererEntity.cpp +++ b/src/RendererEntity.cpp @@ -2,6 +2,7 @@ #include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/type_ptr.hpp> +#include <optick.h> #include "Entity.hpp" #include "GameState.hpp" @@ -123,6 +124,7 @@ RendererEntity::~RendererEntity() { } void RendererEntity::Render(RenderState& renderState, const World *world) { + OPTICK_EVENT(); glm::mat4 model = glm::mat4(1.0); const Entity &entity = world->GetEntity(entityId); model = glm::translate(model, entity.pos.glm()); |