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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-07-29 16:55:16 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-07-29 16:55:16 +0200 |
commit | f942405184c2d6067fb5303b58a225edf7e452b1 (patch) | |
tree | 83e70c7e3019e5b195c9caf41194b2113fa76d7f /old/world/GameState.hpp | |
parent | 2017-07-26 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | old/world/GameState.hpp | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/old/world/GameState.hpp b/old/world/GameState.hpp new file mode 100644 index 0000000..2635054 --- /dev/null +++ b/old/world/GameState.hpp @@ -0,0 +1,71 @@ +#pragma once + +#include <nlohmann/json.hpp> +#include <glm/glm.hpp> +#include <glm/gtc/matrix_transform.hpp> + +#include "World.hpp" +#include "../network/NetworkClient.hpp" +#include "../Vector.hpp" + +class GameState { + NetworkClient *nc; +public: + GameState(NetworkClient *NetClient, bool &quit); + + void Update(float deltaTime); + + //Navigation + enum Direction { + FORWARD, BACKWARD, LEFT, RIGHT, JUMP + }; + void HandleMovement(GameState::Direction direction, float deltaTime); + void HandleRotation(double yaw, double pitch); + glm::mat4 GetViewMatrix(); + void updateCameraVectors(); + + float Yaw(); + float Pitch(); + void SetYaw(float yaw); + void SetPitch(float pitch); + + glm::vec3 Position(); + void SetPosition(glm::vec3 Position); + glm::vec3 Front; + glm::vec3 Up; + glm::vec3 Right; + glm::vec3 WorldUp; + + //Everything other + World world; + bool &isRunning; + + std::string g_PlayerUuid; + std::string g_PlayerName; + bool g_IsGameStarted; + int g_PlayerEid; + int g_Gamemode; + int g_Dimension; + byte g_Difficulty; + byte g_MaxPlayers; + std::string g_LevelType; + bool g_ReducedDebugInfo; + Vector g_SpawnPosition; + bool g_PlayerInvulnerable; + bool g_PlayerFlying; + bool g_PlayerAllowFlying; + bool g_PlayerCreativeMode; + float g_PlayerFlyingSpeed; + float g_PlayerFovModifier; + float g_PlayerPitch; + float g_PlayerYaw; + double g_PlayerX; + double g_PlayerY; + double g_PlayerZ; + float g_PlayerHealth; + + bool g_OnGround = true; + double g_PlayerVelocityX = 0; + double g_PlayerVelocityY = 0; + double g_PlayerVelocityZ = 0; +}; |