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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-07-24 16:52:24 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-07-24 16:52:24 +0200
commit6a00886804c53883d919f008f6ec47a574d86607 (patch)
tree2dbe9fdb0a0d5f068770d49a3c960d36958f27d5 /include/GameState.hpp
parent2017-07-21 (diff)
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Diffstat (limited to 'include/GameState.hpp')
-rw-r--r--include/GameState.hpp71
1 files changed, 0 insertions, 71 deletions
diff --git a/include/GameState.hpp b/include/GameState.hpp
deleted file mode 100644
index 6741882..0000000
--- a/include/GameState.hpp
+++ /dev/null
@@ -1,71 +0,0 @@
-#pragma once
-
-#include <nlohmann/json.hpp>
-#include <glm/glm.hpp>
-#include <glm/gtc/matrix_transform.hpp>
-
-#include <world/World.hpp>
-#include <network/NetworkClient.hpp>
-#include <Vector.hpp>
-
-class GameState {
- NetworkClient *nc;
-public:
- GameState(NetworkClient *NetClient, bool &quit);
-
- void Update(float deltaTime);
-
- //Navigation
- enum Direction {
- FORWARD, BACKWARD, LEFT, RIGHT, JUMP
- };
- void HandleMovement(GameState::Direction direction, float deltaTime);
- void HandleRotation(double yaw, double pitch);
- glm::mat4 GetViewMatrix();
- void updateCameraVectors();
-
- float Yaw();
- float Pitch();
- void SetYaw(float yaw);
- void SetPitch(float pitch);
-
- glm::vec3 Position();
- void SetPosition(glm::vec3 Position);
- glm::vec3 Front;
- glm::vec3 Up;
- glm::vec3 Right;
- glm::vec3 WorldUp;
-
- //Everything other
- World world;
- bool &isRunning;
-
- std::string g_PlayerUuid;
- std::string g_PlayerName;
- bool g_IsGameStarted;
- int g_PlayerEid;
- int g_Gamemode;
- int g_Dimension;
- byte g_Difficulty;
- byte g_MaxPlayers;
- std::string g_LevelType;
- bool g_ReducedDebugInfo;
- Vector g_SpawnPosition;
- bool g_PlayerInvulnerable;
- bool g_PlayerFlying;
- bool g_PlayerAllowFlying;
- bool g_PlayerCreativeMode;
- float g_PlayerFlyingSpeed;
- float g_PlayerFovModifier;
- float g_PlayerPitch;
- float g_PlayerYaw;
- double g_PlayerX;
- double g_PlayerY;
- double g_PlayerZ;
- float g_PlayerHealth;
-
- bool g_OnGround = true;
- double g_PlayerVelocityX = 0;
- double g_PlayerVelocityY = 0;
- double g_PlayerVelocityZ = 0;
-};