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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-08-21 17:40:38 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-08-21 17:40:38 +0200
commit2877f4eda3d1b0c7431039e3142ecf1a282a34b1 (patch)
tree58ad35e27ab2a3b8955f5adbf28f296670681ffc /external/include/glm/mat4x3.hpp
parentSmooth sun movement (diff)
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-rw-r--r--external/include/glm/mat4x3.hpp24
1 files changed, 13 insertions, 11 deletions
diff --git a/external/include/glm/mat4x3.hpp b/external/include/glm/mat4x3.hpp
index ea1cf88..8801493 100644
--- a/external/include/glm/mat4x3.hpp
+++ b/external/include/glm/mat4x3.hpp
@@ -1,31 +1,33 @@
/// @ref core
/// @file glm/mat4x3.hpp
+#include "detail/setup.hpp"
+
#pragma once
#include "detail/type_mat4x3.hpp"
namespace glm
{
- /// 4 columns of 3 components matrix of low precision floating-point numbers.
- /// There is no guarantee on the actual precision.
+ /// 4 columns of 3 components matrix of low qualifier floating-point numbers.
+ /// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x3<float, lowp> lowp_mat4x3;
-
- /// 4 columns of 3 components matrix of medium precision floating-point numbers.
- /// There is no guarantee on the actual precision.
+ typedef mat<4, 3, float, lowp> lowp_mat4x3;
+
+ /// 4 columns of 3 components matrix of medium qualifier floating-point numbers.
+ /// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x3<float, mediump> mediump_mat4x3;
-
- /// 4 columns of 3 components matrix of high precision floating-point numbers.
- /// There is no guarantee on the actual precision.
+ typedef mat<4, 3, float, mediump> mediump_mat4x3;
+
+ /// 4 columns of 3 components matrix of high qualifier floating-point numbers.
+ /// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef tmat4x3<float, highp> highp_mat4x3;
+ typedef mat<4, 3, float, highp> highp_mat4x3;
}//namespace glm