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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-05-18 16:03:05 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-05-18 16:03:05 +0200
commit4d7b1da29e0957ac798ee8e6da8288cbd4ae5c79 (patch)
tree548911d4e341fd5717acff3b5bc752c7b5650bf4 /depedencies/include/glm/gtx/closest_point.inl
parent2017-05-13 (diff)
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Diffstat (limited to 'depedencies/include/glm/gtx/closest_point.inl')
-rw-r--r--depedencies/include/glm/gtx/closest_point.inl6
1 files changed, 3 insertions, 3 deletions
diff --git a/depedencies/include/glm/gtx/closest_point.inl b/depedencies/include/glm/gtx/closest_point.inl
index 5c6a879..ccda9ab 100644
--- a/depedencies/include/glm/gtx/closest_point.inl
+++ b/depedencies/include/glm/gtx/closest_point.inl
@@ -15,7 +15,7 @@ namespace glm
tvec3<T, P> Vector = point - a;
tvec3<T, P> LineDirection = (b - a) / LineLength;
- // Project Vector to LineDirection to get the distance of point from a
+ // Project Vector3 to LineDirection to get the distance of point from a
T Distance = dot(Vector, LineDirection);
if(Distance <= T(0)) return a;
@@ -35,8 +35,8 @@ namespace glm
tvec2<T, P> Vector = point - a;
tvec2<T, P> LineDirection = (b - a) / LineLength;
- // Project Vector to LineDirection to get the distance of point from a
- T Distance = dot(Vector, LineDirection);
+ // Project Vector3 to LineDirection to get the distance of point from a
+ T Distance = dot(Vector3, LineDirection);
if(Distance <= T(0)) return a;
if(Distance >= LineLength) return b;