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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-08-16 17:11:07 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-08-16 17:11:07 +0200 |
commit | dee50239be8fff566b3ca687bc70900b391a8164 (patch) | |
tree | 6ff6ae2e8e2ea5109d031be8c588f4b8f38f68eb /cwd | |
parent | 2017-08-12 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | cwd/shaders/entity.fs | 9 | ||||
-rw-r--r-- | cwd/shaders/entity.vs | 13 |
2 files changed, 22 insertions, 0 deletions
diff --git a/cwd/shaders/entity.fs b/cwd/shaders/entity.fs new file mode 100644 index 0000000..6935d1b --- /dev/null +++ b/cwd/shaders/entity.fs @@ -0,0 +1,9 @@ +#version 330 core + +uniform vec3 color; +in vec2 uvPos; + +void main(){ + if (uvPos.x < 0.9 && uvPos.x > 0.1 && uvPos.y < 0.9 && uvPos.y > 0.1) discard; + gl_FragColor = vec4(color,1); +}
\ No newline at end of file diff --git a/cwd/shaders/entity.vs b/cwd/shaders/entity.vs new file mode 100644 index 0000000..baa25e5 --- /dev/null +++ b/cwd/shaders/entity.vs @@ -0,0 +1,13 @@ +#version 330 core + +uniform mat4 view; +uniform mat4 projection; +uniform mat4 model; +layout (location = 0) in vec3 position; +layout (location = 1) in vec2 uvPosition; +out vec2 uvPos; + +void main(){ + uvPos = uvPosition; + gl_Position = projection*view*model*vec4(position,1); +}
\ No newline at end of file |