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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-09-30 18:00:09 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:39:32 +0100 |
commit | c149d9ac2492cecbd1ba336f231157f69413942b (patch) | |
tree | 9aa071b54b9e34639e8e39e15e48cc6773956aa7 /cwd | |
parent | 2017-09-24 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | cwd/shaders/face.vs | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/cwd/shaders/face.vs b/cwd/shaders/face.vs index 9bf2639..2d3b4b5 100644 --- a/cwd/shaders/face.vs +++ b/cwd/shaders/face.vs @@ -13,13 +13,14 @@ out VS_OUT { vec2 Light; } vs_out; -uniform mat4 view; -uniform mat4 projection; +//uniform mat4 view; +//uniform mat4 projection; +uniform mat4 projView; void main() { vec4 sourcePosition = vec4(position,1.0f); - gl_Position = projection * view * model * sourcePosition; + gl_Position = projView * model * sourcePosition; vs_out.UvPosition = vec2(UvCoordinates.x,UvCoordinates.y); vs_out.Texture = Texture; |