#pragma once
#include <easylogging++.h>
#include <network/Stream.hpp>
enum PacketNameLoginSB {
LoginStart = 0x00,
EncryptionResponse = 0x01,
};
enum PacketNamePlaySB {
TeleportConfirm,
PrepareCraftingGrid,
TabCompleteSB,
ChatMessageSB,
ClientStatus,
ClientSettings,
ConfirmTransactionSB,
EnchantItem,
ClickWindow,
CloseWindowSB,
PluginMessageSB,
UseEntity,
KeepAliveSB,
Player,
PlayerPosition,
PlayerPositionAndLookSB,
PlayerLook,
VehicleMoveSB,
SteerBoat,
PlayerAbilitiesSB,
PlayerDigging,
EntityAction,
SteerVehicle,
CraftingBookData,
ResourcePackStatus,
AdvancementTab,
HeldItemChangeSB,
CreativeInventoryAction,
UpdateSign,
AnimationSB,
Spectate,
PlayerBlockPlacement,
UseItem,
};
enum PacketNameHandshakingCB {
Handshake = 0x00,
};
enum PacketNameLoginCB {
Disconnect = 0x00,
EncryptionRequest = 0x01,
LoginSuccess = 0x02,
SetCompression = 0x03,
};
enum PacketNamePlayCB {
SpawnObject = 0x00,
SpawnExperienceOrb,
SpawnGlobalEntity,
SpawnMob,
SpawnPainting,
SpawnPlayer,
AnimationCB,
Statistics,
BlockBreakAnimation,
UpdateBlockEntity,
BlockAction,
BlockChange,
BossBar,
ServerDifficulty,
TabCompleteCB,
ChatMessageCB,
MultiBlockChange,
ConfirmTransactionCB,
CloseWindowCB,
OpenWindow,
WindowItems,
WindowProperty,
SetSlot,
SetCooldown,
PluginMessageCB,
NamedSoundEffect,
DisconnectPlay,
EntityStatus,
Explosion,
UnloadChunk,
ChangeGameState,
KeepAliveCB,
ChunkData,
Effect,
Particle,
JoinGame,
Map,
EntityRelativeMove,
EntityLookAndRelativeMove,
EntityLook,
Entity,
VehicleMove,
OpenSignEditor,
PlayerAbilitiesCB,
CombatEvent,
PlayerListItem,
PlayerPositionAndLookCB,
UseBed,
UnlockRecipes,
DestroyEntities,
RemoveEntityEffect,
ResourcePackSend,
Respawn,
EntityHeadLook,
SelectAdvancementTab,
WorldBorder,
Camera,
HeldItemChangeCB,
DisplayScoreboard,
EntityMetadata,
AttachEntity,
EntityVelocity,
EntityEquipment,
SetExperience,
UpdateHealth,
ScoreboardObjective,
SetPassengers,
Teams,
UpdateScore,
SpawnPosition,
TimeUpdate,
Title,
SoundEffect,
PlayerListHeaderAndFooter,
CollectItem,
EntityTeleport,
Advancements,
EntityProperties,
EntityEffect,
};
struct Packet {
virtual ~Packet() = default;
virtual void ToStream(StreamOutput *stream) = 0;
virtual void FromStream(StreamInput *stream) = 0;
virtual int GetPacketId() = 0;
};
struct PacketHandshake : Packet {
void ToStream(StreamOutput *stream) override {
stream->WriteVarInt(protocolVersion);
stream->WriteString(serverAddress);
stream->WriteUShort(serverPort);
stream->WriteVarInt(nextState);
}
void FromStream(StreamInput *stream) override {
protocolVersion = stream->ReadVarInt();
serverAddress = stream->ReadString();
serverPort = stream->ReadUShort();
nextState = stream->ReadVarInt();
}
int GetPacketId() override {
return PacketNameHandshakingCB::Handshake;
}
int protocolVersion;
std::string serverAddress;
unsigned short serverPort;
int nextState;
};
struct PacketLoginStart : Packet {
void ToStream(StreamOutput *stream) override {
stream->WriteString(Username);
}
void FromStream(StreamInput *stream) override {
Username = stream->ReadString();
}
int GetPacketId() override {
return PacketNameLoginSB::LoginStart;
}
std::string Username;
};
struct PacketLoginSuccess : Packet {
void ToStream(StreamOutput *stream) override {
stream->WriteString(Uuid);
stream->WriteString(Username);
}
void FromStream(StreamInput *stream) override {
Uuid = stream->ReadString();
Username = stream->ReadString();
}
int GetPacketId() override {
return PacketNameLoginCB::LoginSuccess;
}
std::string Uuid;
std::string Username;
};
struct PacketJoinGame : Packet {
void ToStream(StreamOutput *stream) override {
stream->WriteInt(EntityId);
stream->WriteUByte(Gamemode);
stream->WriteInt(Dimension);
stream->WriteUByte(Difficulty);
stream->WriteUByte(MaxPlayers);
stream->WriteString(LevelType);
stream->WriteBool(ReducedDebugInfo);
}
void FromStream(StreamInput *stream) override {
EntityId = stream->ReadInt();
Gamemode = stream->ReadUByte();
Dimension = stream->ReadInt();
Difficulty = stream->ReadUByte();
MaxPlayers = stream->ReadUByte();
LevelType = stream->ReadString();
ReducedDebugInfo = stream->ReadBool();
}
int GetPacketId() override {
return PacketNamePlayCB::JoinGame;
}
int EntityId;
unsigned char Gamemode;
int Dimension;
unsigned char Difficulty;
unsigned char MaxPlayers;
std::string LevelType;
bool ReducedDebugInfo;
};
struct PacketDisconnectPlay : Packet {
void ToStream(StreamOutput *stream) override {
stream->WriteString(Reason); //TODO: Implement chat-wrapper
}
void FromStream(StreamInput *stream) override {
Reason = stream->ReadChat();
}
int GetPacketId() override {
return PacketNamePlayCB::DisconnectPlay;
}
std::string Reason;
};
struct PacketSpawnPosition : Packet {
void ToStream(StreamOutput *stream) override {
stream->WritePosition(Location);
}
void FromStream(StreamInput *stream) override {
Location = stream->ReadPosition();
}
int GetPacketId() override {
return PacketNamePlayCB::SpawnPosition;
}
Vector Location;
};
struct PacketKeepAliveCB : Packet {
void ToStream(StreamOutput *stream) override {
stream->WriteVarInt(KeepAliveId);
}
void FromStream(StreamInput *stream) override {
KeepAliveId = stream->ReadVarInt();
}
int GetPacketId() override {
return PacketNamePlayCB::KeepAliveCB;
}
int KeepAliveId;
};
struct PacketKeepAliveSB : Packet {
void ToStream(StreamOutput *stream) override {
stream->WriteVarInt(KeepAliveId);
}
void FromStream(StreamInput *stream) override {
KeepAliveId = stream->ReadVarInt();
}
int GetPacketId() override {
return PacketNamePlaySB::KeepAliveSB;
}
int KeepAliveId;
PacketKeepAliveSB(int KeepAliveId) : KeepAliveId(KeepAliveId) {}
};
struct PacketPlayerPositionAndLookCB : Packet {
void ToStream(StreamOutput *stream) override {
stream->WriteDouble(X);
stream->WriteDouble(Y);
stream->WriteDouble(Z);
stream->WriteFloat(Yaw);
stream->WriteFloat(Pitch);
stream->WriteUByte(Flags);
stream->WriteVarInt(TeleportId);
}
void FromStream(StreamInput *stream) override {
X = stream->ReadDouble();
Y = stream->ReadDouble();
Z = stream->ReadDouble();
Yaw = stream->ReadFloat();
Pitch = stream->ReadFloat();
Flags = stream->ReadUByte();
TeleportId = stream->ReadVarInt();
}
int GetPacketId() override {
return PacketNamePlayCB::PlayerPositionAndLookCB;
}
double X;
double Y;
double Z;
float Yaw;
float Pitch;
unsigned char Flags;
int TeleportId;
};
struct PacketTeleportConfirm : Packet {
void ToStream(StreamOutput *stream) override {
stream->WriteVarInt(TeleportId);
}
void FromStream(StreamInput *stream) override {
TeleportId = stream->ReadVarInt();
}
int GetPacketId() override {
return PacketNamePlaySB::TeleportConfirm;
}
int TeleportId;
PacketTeleportConfirm(int TeleportId) : TeleportId(TeleportId) {}
};
struct PacketClientStatus : Packet {
void ToStream(StreamOutput *stream) override {
stream->WriteVarInt(ActionId);
}
void FromStream(StreamInput *stream) override {
ActionId = stream->ReadVarInt();
}
int GetPacketId() override {
return PacketNamePlaySB::ClientStatus;
}
int ActionId;
PacketClientStatus(int ActionId) : ActionId(ActionId) {}
};
struct PacketPlayerPositionAndLookSB : Packet {
void ToStream(StreamOutput *stream) override {
stream->WriteDouble(X);
stream->WriteDouble(FeetY);
stream->WriteDouble(Z);
stream->WriteFloat(Yaw);
stream->WriteFloat(Pitch);
stream->WriteBool(OnGround);
}
void FromStream(StreamInput *stream) override {
X = stream->ReadDouble();
FeetY = stream->ReadDouble();
Z = stream->ReadDouble();
Yaw = stream->ReadFloat();
Pitch = stream->ReadFloat();
OnGround = stream->ReadBool();
}
int GetPacketId() override {
return PacketNamePlaySB::PlayerPositionAndLookSB;
}
double X;
double FeetY;
double Z;
float Yaw;
float Pitch;
bool OnGround;
PacketPlayerPositionAndLookSB(double X, double FeetY, double Z,
float Yaw, float Pitch, bool OnGround) : X(X), FeetY(FeetY), Z(Z), Yaw(Yaw),
Pitch(Pitch), OnGround(OnGround) {}
};
struct PacketChunkData : Packet {
void ToStream(StreamOutput *stream) override {
stream->WriteInt(ChunkX);
stream->WriteInt(ChunkZ);
stream->WriteBool(GroundUpContinuous);
stream->WriteInt(PrimaryBitMask);
stream->WriteVarInt(Data.size());
stream->WriteByteArray(Data);
stream->WriteVarInt(BlockEntities.size());
LOG(FATAL) << "Serializing unimplemented packet";
}
void FromStream(StreamInput *stream) override {
ChunkX = stream->ReadInt();
ChunkZ = stream->ReadInt();
GroundUpContinuous = stream->ReadBool();
PrimaryBitMask = stream->ReadVarInt();
int Size = stream->ReadVarInt();
Data = stream->ReadByteArray(Size);
int NumberOfBlockEntities = stream->ReadVarInt(); //TODO: Need NBT
for (int i = 0; i < NumberOfBlockEntities; i++) {
//BlockEntities[i] = stream->ReadNbt();
}
}
int GetPacketId() override {
return PacketNamePlayCB::ChunkData;
}
int ChunkX;
int ChunkZ;
bool GroundUpContinuous;
int PrimaryBitMask;
//int Size;
std::vector<unsigned char> Data;
//int NumberOfBlockEntities;
std::vector<int> BlockEntities; //TODO: Replace int with NbtTag and implement NbtTree
};
struct PacketPlayerPosition : Packet {
void ToStream(StreamOutput *stream) override {
stream->WriteDouble(X);
stream->WriteDouble(FeetY);
stream->WriteDouble(Z);
stream->WriteBool(OnGround);
}
void FromStream(StreamInput *stream) override {
X = stream->ReadDouble();
FeetY = stream->ReadDouble();
Z = stream->ReadDouble();
OnGround = stream->ReadBool();
}
int GetPacketId() override {
return PacketNamePlaySB::PlayerPosition;
}
double X;
double FeetY;
double Z;
bool OnGround;
PacketPlayerPosition(double X, double Y, double Z, bool ground) : X(X), FeetY(Y), Z(Z), OnGround(ground) {}
};
struct PacketPlayerLook : Packet {
void ToStream(StreamOutput *stream) override {
stream->WriteFloat(Yaw);
stream->WriteFloat(Pitch);
stream->WriteBool(OnGround);
}
void FromStream(StreamInput *stream) override {
Yaw = stream->ReadFloat();
Pitch = stream->ReadFloat();
OnGround = stream->ReadBool();
}
int GetPacketId() override {
return PacketNamePlaySB::PlayerLook;
}
float Yaw;
float Pitch;
bool OnGround;
PacketPlayerLook(float Yaw, float Pitch, bool ground) : Yaw(Yaw), Pitch(Pitch), OnGround(ground) {}
};
struct PacketUpdateHealth : Packet {
void ToStream(StreamOutput *stream) override {
stream->WriteFloat(Health);
stream->WriteVarInt(Food);
stream->WriteFloat(FoodSaturation);
}
void FromStream(StreamInput *stream) override {
Health = stream->ReadFloat();
Food = stream->ReadVarInt();
FoodSaturation = stream->ReadFloat();
}
int GetPacketId() override {
return PacketNamePlayCB::UpdateHealth;
}
float Health;
int Food;
float FoodSaturation;
};