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#include <thread>
#include "Utility.hpp"
GLenum glCheckError_(const char *file, int line) {
GLenum errorCode;
while ((errorCode = glGetError()) != GL_NO_ERROR) {
std::string error;
switch (errorCode) {
case GL_INVALID_ENUM:
error = "INVALID_ENUM";
break;
case GL_INVALID_VALUE:
error = "INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
error = "INVALID_OPERATION";
break;
case GL_STACK_OVERFLOW:
error = "STACK_OVERFLOW";
break;
case GL_STACK_UNDERFLOW:
error = "STACK_UNDERFLOW";
break;
case GL_OUT_OF_MEMORY:
error = "OUT_OF_MEMORY";
break;
case GL_INVALID_FRAMEBUFFER_OPERATION:
error = "INVALID_FRAMEBUFFER_OPERATION";
break;
}
static int t = 0;
t++;
if (t > 10)
LOG(FATAL);
LOG(ERROR) << "OpenGL error: " << error << " at " << file << ":" << line;
}
return errorCode;
}
LoopExecutionTimeController::LoopExecutionTimeController(duration delayLength) : delayLength(delayLength) {
previousUpdate = clock::now();
}
LoopExecutionTimeController::~LoopExecutionTimeController() {
}
void LoopExecutionTimeController::SetDelayLength(duration length) {
delayLength = length;
}
unsigned long long LoopExecutionTimeController::GetIterations() {
return iterations;
}
void LoopExecutionTimeController::Update() {
iterations++;
auto timeToSleep = delayLength - GetDelta();
if (timeToSleep.count()>0)
std::this_thread::sleep_for(timeToSleep);
previousUpdate = clock::now();
}
double LoopExecutionTimeController::GetDeltaMs() {
auto now = clock::now();
return duration(now-previousUpdate).count();
}
LoopExecutionTimeController::duration LoopExecutionTimeController::GetDelta() {
auto now = clock::now();
//std::cerr<<duration(now-previousUpdate).count()<<std::endl;
return duration(now-previousUpdate);
}
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