blob: cda3e3620f473341fc8bccbce142cf8570a73901 (
plain) (
tree)
|
|
#pragma once
#include <string>
#include <GL/glew.h>
class Texture {
Texture(Texture&);
Texture&operator=(Texture&);
public:
GLuint texture;
Texture(std::string filename, GLenum textureWrapping = GL_CLAMP_TO_BORDER, GLenum textureFiltering = GL_NEAREST);
~Texture();
};
|