c62e2cd
a6e0c9c
1 2
3
4
5
6 7 8 9 10 11 12 13
#pragma once #include <GL/glew.h> class RenderState; class RendererSky { GLuint VboVert, VboUv, Vao; public: RendererSky(); ~RendererSky(); void Render(RenderState &renderState); };