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#pragma once
#include <GL/glew.h>
class World;
class RenderState;
class RendererEntity {
unsigned int entityId;
World *world;
public:
RendererEntity(World *ptr, unsigned int id);
~RendererEntity();
void Render(RenderState& renderState);
GLint modelLoc = 0;
GLint colorLoc = 0;
};
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