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#pragma once

#include <GL/glew.h>
#include "Utility.hpp"

class RenderState {
	GLuint ActiveVao = -1;
	GLuint ActiveShader = -1;
public:
	void SetActiveVao(GLuint Vao);
	void SetActiveShader(GLuint Shader);
    unsigned int WindowWidth, WindowHeight;
    long long TimeOfDay;
};