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#pragma once
#include <GL/glew.h>
class RenderState {
GLuint ActiveVao = 0;
GLuint ActiveShader = 0;
public:
void SetActiveVao(GLuint Vao);
void SetActiveShader(GLuint Shader);
unsigned int WindowWidth, WindowHeight;
};
struct Renderer {
virtual ~Renderer() = default;
virtual void Render(RenderState& renderState) = 0;
virtual void PrepareResources() = 0;
virtual void PrepareRender() = 0;
virtual bool IsNeedResourcesPrepare() = 0;
};
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