blob: 83b3d1a802bfa6a2c5ac112629c8cdce8c590275 (
plain) (
tree)
|
|
#pragma once
#include <SFML/Window.hpp>
#include "Shader.hpp"
#include "RendererWorld.hpp"
class Render {
sf::Window *window;
bool isRunning=true;
bool isMouseCaptured = false;
float mouseXDelta, mouseYDelta;
std::unique_ptr<RendererWorld> world;
bool renderWorld = false;
RenderState renderState;
void SetMouseCapture(bool IsCaptured);
void HandleMouseCapture();
void HandleEvents();
void InitSfml(unsigned int WinWidth, unsigned int WinHeight, std::string WinTitle);
void InitGlew();
void RenderFrame();
void PrepareToRendering();
public:
Render(unsigned int windowWidth, unsigned int windowHeight, std::string windowTitle);
~Render();
void ExecuteRenderLoop();
};
|