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#pragma once
#include <fstream>
#include <string>
#include <map>
#include "../json.hpp"
#include "Texture.hpp"
struct Asset {
std::string name = "";
std::string hash = "";
union AssetData{
Texture *texture;
} data;
size_t size = 0;
enum AssetType {
Unknown,
Texture,
Sound,
Model,
Lang,
} type = Unknown;
bool isParsed();
~Asset();
};
class AssetManager {
AssetManager();
~AssetManager();
AssetManager(const AssetManager &);
AssetManager &operator=(const AssetManager &);
std::map<std::string, Asset> assets;
static AssetManager &instance() {
static AssetManager assetManager;
return assetManager;
}
static std::string GetPathToAsset(std::string AssetName);
public:
static Asset &GetAsset(std::string AssetName);
static void LoadAsset(std::string AssetName);
static std::string GetAssetNameByBlockId(unsigned short id);
};
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