From ffe5dce7f58b6eae5b2bcb6cb9e4d4c0d8a8f426 Mon Sep 17 00:00:00 2001 From: gennariarmando Date: Sat, 18 Apr 2020 18:13:47 +0200 Subject: Hide Vehicle/Zone name during Wasted/Busted... Fixed little mistake in my latest commit. --- src/core/Frontend.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/core/Frontend.cpp') diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index a900d696..eec143c3 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -305,9 +305,11 @@ ScaleAndCenterX(float x) } while(0) #define ProcessRadioIcon(sprite, x, y, radioId, hoverOpt) \ - sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \ - if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \ - m_nHoverOption = hoverOpt; + do { \ + sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \ + if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \ + m_nHoverOption = hoverOpt; \ + } while (0) // --- Functions not in the game/inlined starts -- cgit v1.2.3