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// EnchantingWindow.h
// Representing the UI window for the enchanting block
#pragma once
#include "Window.h"
class cEnchantingWindow :
public cWindow
{
typedef cWindow super;
public:
cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override;
virtual void SetProperty(short a_Property, short a_Value) override;
/** Return the value of a property */
short GetPropertyValue(short a_Property);
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
cSlotArea * m_SlotArea;
protected:
short m_PropertyValue[3];
int m_BlockX, m_BlockY, m_BlockZ;
};
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