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#pragma once
class cWorld;
class cRedstone
{
public:
cRedstone( cWorld* a_World );
static char RepeaterRotationToMetaData( float a_Rotation )
{
a_Rotation += 90 + 45; // So its not aligned with axis
if( a_Rotation > 360.f ) a_Rotation -= 360.f;
if( a_Rotation >= 0.f && a_Rotation < 90.f )
return 0x1;
else if( a_Rotation >= 180 && a_Rotation < 270 )
return 0x3;
else if( a_Rotation >= 90 && a_Rotation < 180 )
return 0x2;
else
return 0x0;
}
char LightRedstone( int, int, int, char );
void ChangeRedstoneTorch( int, int, int, bool );
cWorld* m_World;
char m_Metadata;
};
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