blob: 53764d06a40d0dfdbbdda0c873313b8bd4854e92 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
|
#pragma once
#include "Defines.h"
#include "BlockID.h"
namespace Json
{
class Value;
}
// tolua_begin
class cItem
{
public:
cItem( ENUM_ITEM_ID a_ItemID = E_ITEM_EMPTY, char a_ItemCount = 0, short a_ItemHealth = 0 )
: m_ItemID ( a_ItemID )
, m_ItemCount ( a_ItemCount )
, m_ItemHealth ( a_ItemHealth )
{
if(!IsValidItem( m_ItemID ) ) m_ItemID = E_ITEM_EMPTY;
}
void Empty()
{
m_ItemID = E_ITEM_EMPTY;
m_ItemCount = 0;
m_ItemHealth = 0;
}
void Clear(void)
{
m_ItemID = E_ITEM_EMPTY;
m_ItemCount = 0;
m_ItemHealth = 0;
}
bool IsEmpty(void) const
{
return (m_ItemID <= 0 || m_ItemCount <= 0);
}
// tolua_end
OBSOLETE
// tolua_begin
bool Equals(const cItem & a_Item) const // obsolete, use IsEqual() instead
{
return IsEqual(a_Item);
}
bool IsEqual(const cItem & a_Item) const
{
return (IsSameType(a_Item) && (m_ItemHealth == a_Item.m_ItemHealth));
}
bool IsSameType(const cItem & a_Item) const
{
return (m_ItemID == a_Item.m_ItemID) || (IsEmpty() && a_Item.IsEmpty());
}
// TODO Sorry for writing the functions in the header. But somehow it doesn´t worked when I put them into the cpp File :s
inline int GetMaxDuration(void) const
{
switch(m_ItemID)
{
case 256: return 251;
case 257: return 251;
case 258: return 251;
case 259: return 65; //Lighter / Flint and Steel
case 267: return 251;
case 268: return 60;
case 269: return 60;
case 270: return 60;
case 271: return 60;
case 272: return 132;
case 273: return 132;
case 274: return 132;
case 275: return 132;
case 276: return 1563;
case 277: return 1563;
case 278: return 1563;
case 279: return 1563;
case 283: return 32;
case 284: return 32;
case 285: return 32;
case 286: return 32;
case 290: return 60;
case 291: return 132;
case 292: return 251;
case 293: return 1563;
case 294: return 32;
case 359: return 251;
default: return 0;
}
}
// Damages a weapon / tool. Returns true when destroyed
inline bool DamageItem()
{
if (HasDuration())
{
m_ItemHealth++;
if(m_ItemHealth >= GetMaxDuration())
return true;
}
return false;
}
inline bool HasDuration() { return GetMaxDuration() > 0; }
// tolua_end
void GetJson( Json::Value & a_OutValue ) const;
void FromJson( const Json::Value & a_Value );
// tolua_begin
static bool IsEnchantable(short a_ItemType);
// tolua_end
union
{
// tolua_begin
ENUM_ITEM_ID m_ItemID; // OBSOLETE, use m_ItemType instead
short m_ItemType;
// tolua_end
} ;
char m_ItemCount; // tolua_export
union
{
// tolua_begin
short m_ItemHealth; // OBSOLETE, use m_ItemDamage instead
short m_ItemDamage;
// tolua_end
} ;
// tolua_begin
};
// tolua_end
typedef std::vector<cItem> cItems;
|