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#pragma once
#include "cBlockEntity.h"
#include "cWindowOwner.h"
#include "FileDefine.h"
namespace Json
{
class Value;
}
class cChunk;
class cClientHandle;
class cServer;
class cItem;
class cNBTData;
class cFurnaceEntity : public cBlockEntity, public cWindowOwner
{
public:
cFurnaceEntity(int a_X, int a_Y, int a_Z, cChunk* a_Chunk);
virtual ~cFurnaceEntity();
virtual void Destroy();
void WriteToFile(FILE* a_File);
bool LoadFromFile(FILE* a_File);
bool LoadFromJson( const Json::Value& a_Value );
void SaveToJson( Json::Value& a_Value );
bool Tick( float a_Dt );
virtual void UsedBy( cPlayer & a_Player );
bool StartCooking();
void ResetCookTimer();
private:
cItem* m_Items;
cItem* m_CookingItem;
float m_CookTime;
float m_TimeCooked;
float m_BurnTime;
float m_TimeBurned;
};
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