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#pragma once
#include "BlockHandler.h"
class cBlockMushroomHandler :
public cBlockHandler
{
public:
cBlockMushroomHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
a_Pickups.push_back(cItem(m_BlockID, 1, 0));
}
virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
{
switch (a_World->GetBlock(a_X, a_Y - 1, a_Z))
{
case E_BLOCK_GLASS:
case E_BLOCK_CACTUS:
case E_BLOCK_ICE:
case E_BLOCK_LEAVES:
case E_BLOCK_AIR:
{
return false;
}
}
return true;
}
virtual bool DoesAllowBlockOnTop(void) override
{
return false;
}
virtual bool CanBePlacedOnSide(void) override
{
return false;
}
virtual const char * GetStepSound(void) override
{
return "step.grass";
}
} ;
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