From b18f6637b6c58db20353cd3e77584b646ab36b5c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pablo=20Beltr=C3=A1n?= Date: Mon, 21 Aug 2017 10:46:41 +0200 Subject: Fully implemented leashes (#3798) --- src/Protocol/Protocol_1_8.cpp | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) (limited to 'src/Protocol/Protocol_1_8.cpp') diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp index 873ed2902..f278437ff 100644 --- a/src/Protocol/Protocol_1_8.cpp +++ b/src/Protocol/Protocol_1_8.cpp @@ -629,6 +629,34 @@ void cProtocol_1_8_0::SendKeepAlive(UInt32 a_PingID) +void cProtocol_1_8_0::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x1b); // Attach Entity packet + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID()); + Pkt.WriteBool(true); +} + + + + + +void cProtocol_1_8_0::SendUnleashEntity(const cEntity & a_Entity) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x1b); // Attach Entity packet + Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); + Pkt.WriteBEInt32(-1); + Pkt.WriteBool(true); +} + + + + + void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { // Send the Join Game packet: -- cgit v1.2.3