From 30ead790490f04248b861db79fddde9148b552f4 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 6 Dec 2013 23:47:07 +0000 Subject: Renamed animation function Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just players can have animations, you know. --- src/Protocol/Protocol125.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Protocol/Protocol125.cpp') diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index b1dd17ea1..9334e6f2d 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -578,11 +578,11 @@ void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup) -void cProtocol125::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation) +void cProtocol125::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) { cCSLock Lock(m_CSPacket); WriteByte(PACKET_ANIMATION); - WriteInt (a_Player.GetUniqueID()); + WriteInt (a_Entity.GetUniqueID()); WriteByte(a_Animation); Flush(); } -- cgit v1.2.3